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in official tile models, there's no line in csv to assign a texture, but rather there's a little code in the .scw itself that tells the game which texture to put on it
this is also used in a few other instances, like Mask Spike and Rosa, so that different parts of the model can have different textures
A little screenshot of what I'm referring to:
I was looking at grass7.scw as an example
The text was updated successfully, but these errors were encountered:
I have an idea for a feature
being able to assign a texture for a model to use
in official tile models, there's no line in csv to assign a texture, but rather there's a little code in the .scw itself that tells the game which texture to put on it
this is also used in a few other instances, like Mask Spike and Rosa, so that different parts of the model can have different textures
A little screenshot of what I'm referring to:
![Screenshot (2004)](https://user-images.githubusercontent.com/59127206/104064836-a0ed0c00-51cc-11eb-99dc-80a51843ab8f.png)
I was looking at grass7.scw as an example
The text was updated successfully, but these errors were encountered: