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Merge pull request #393 from Jarskih/fixAutocannon
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Fix when entering battle with empty autocannon #383
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JonnyH committed Oct 11, 2018
2 parents e07568c + 19527ef commit 8cd7a0d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions game/state/battle/battle.cpp
Expand Up @@ -3531,7 +3531,7 @@ void Battle::loadImagePacks(GameState &state)
if (imagePacks.find(packName) == imagePacks.end()) if (imagePacks.find(packName) == imagePacks.end())
imagePacks.insert(packName); imagePacks.insert(packName);
} }
if (!brainsuckerFound && ae->getPayloadType()->damage_type && if (!brainsuckerFound && ae->getPayloadType() && ae->getPayloadType()->damage_type &&
ae->getPayloadType()->damage_type->effectType == ae->getPayloadType()->damage_type->effectType ==
DamageType::EffectType::Brainsucker) DamageType::EffectType::Brainsucker)
{ {
Expand Down Expand Up @@ -3647,7 +3647,7 @@ void Battle::loadAnimationPacks(GameState &state)
{ {
for (auto &e : u.second->agent->equipment) for (auto &e : u.second->agent->equipment)
{ {
if (e->getPayloadType()->damage_type && if (e->getPayloadType() && e->getPayloadType()->damage_type &&
e->getPayloadType()->damage_type->effectType == e->getPayloadType()->damage_type->effectType ==
DamageType::EffectType::Brainsucker) DamageType::EffectType::Brainsucker)
{ {
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