Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

It is not possible to have no selections of bases/craft/agents/scientists on the cityscape #907

Closed
makus82 opened this issue Jul 6, 2020 · 4 comments
Labels
!BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Verified / Replicated This issue has been verified or replicated by a developer

Comments

@makus82
Copy link
Contributor

makus82 commented Jul 6, 2020

In Apoc OG was possible to select nothing
image
In OA its always selected base 1

@makus82 makus82 added the !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD label Aug 3, 2020
@FilmBoy84 FilmBoy84 added Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Verified / Replicated This issue has been verified or replicated by a developer labels Oct 26, 2021
@FilmBoy84 FilmBoy84 changed the title In Apoc OG was possible to select nothing It is not possible to have no selections of bases/craft/agents/scientists on the cityscape Oct 26, 2021
@makus82 makus82 closed this as completed Apr 4, 2023
@FilmBoy84
Copy link
Collaborator

This is still a problem, and I cannot find a PR that fixes it (when we close an issue we really need to link the PR that fixes it too)

Selecting a base, vehicle or agent in the cityscape, then attempting to deselect them in either the map or regular view still keeps the last unit selected.

Moving to a none-unit tab, for example diplomacy, does not deselect the last unit either, as soon as you return to their tab, they are still selected

We still need to implement the OG mechanism for deselecting units and buildings

I am therefore reopening

@FilmBoy84 FilmBoy84 reopened this Apr 5, 2023
@FilmBoy84
Copy link
Collaborator

Edit, further update, right-clicking an agent or vehicle portrait does deselect them

This does not apply to bases

@FilmBoy84
Copy link
Collaborator

Going back to the OG, you cannot deselect a base there either

Closing issue again 😅

@FilmBoy84
Copy link
Collaborator

If we find the PR that resolved this, please link here...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
!BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Verified / Replicated This issue has been verified or replicated by a developer
Projects
None yet
Development

No branches or pull requests

2 participants