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Application: need mouse coordinates AND depth to transform into world coordinates; from these can perform find mesh location to constrain to surfaces.
Alternatively, a convenience function for getting nearest mesh location could be offered.
Note there have also been requests to get nearest location on surface graphics; this would actually help perform a better find mesh location since it should get the intersection between the ray and the polygon; getting the depth from the picking buffer gives a closer location in general since the picking box is finite size.
The text was updated successfully, but these errors were encountered:
Application: need mouse coordinates AND depth to transform into world coordinates; from these can perform find mesh location to constrain to surfaces.
Alternatively, a convenience function for getting nearest mesh location could be offered.
Note there have also been requests to get nearest location on surface graphics; this would actually help perform a better find mesh location since it should get the intersection between the ray and the polygon; getting the depth from the picking buffer gives a closer location in general since the picking box is finite size.
The text was updated successfully, but these errors were encountered: