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Scene picker is missing a get depth function #51

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rchristie opened this issue Aug 8, 2016 · 0 comments
Open

Scene picker is missing a get depth function #51

rchristie opened this issue Aug 8, 2016 · 0 comments

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@rchristie
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Application: need mouse coordinates AND depth to transform into world coordinates; from these can perform find mesh location to constrain to surfaces.

Alternatively, a convenience function for getting nearest mesh location could be offered.

Note there have also been requests to get nearest location on surface graphics; this would actually help perform a better find mesh location since it should get the intersection between the ray and the polygon; getting the depth from the picking buffer gives a closer location in general since the picking box is finite size.

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