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Bump minor version number
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vivekjoshy committed Mar 18, 2022
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2 changes: 1 addition & 1 deletion .bumpversion.cfg
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[bumpversion]
current_version = 2.1.0
current_version = 2.2.0
commit = False
tag = False
parse = (?P<major>\d+)\.(?P<minor>\d+)\.(?P<patch>\d+)(\-(?P<release>[a-z]+)\.(?P<build>\d+))?
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11 changes: 11 additions & 0 deletions CHANGELOG.rst
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Expand Up @@ -4,6 +4,17 @@ This file is updated every release since v1.0.0 with the use of towncrier from t

.. towncrier release notes start
Openskill 2.2.0 (2022-03-18)
============================

Features
--------

- ``tau`` (defaults to 0): Additive dynamics factor, which keeps a player's rating from getting stuck at a level. Normally, a player's sigma will only decrease as we gain more information about their performance. This option will put some pressure on this back up. This default will change to be sigma/100 with v3, to be more congruent with TrueSkill, but higher may make your rating system more exciting. (`#50 <https://github.com/OpenDebates/openskill.py/issues/50>`_)

- ``prevent_sigma_increase`` (defaults to false): for a tau > 0, it is possible that a player could play someone with a low enough rating that even if they win, their ordinal rating will still go down slightly. If your players have no agency in matchmaking, it is not desirable to have a situation where a player goes down on the leaderboard even though they win. (`#50 <https://github.com/OpenDebates/openskill.py/issues/50>`_)


Openskill 2.1.0 (2022-03-10)
============================

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4 changes: 0 additions & 4 deletions changes/50.feature.rst

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2 changes: 1 addition & 1 deletion openskill/__init__.py
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)


__version__ = "2.1.0"
__version__ = "2.2.0"

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