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window.go
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window.go
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package hswindow
import (
"github.com/ianling/giu"
"github.com/OpenDiablo2/HellSpawner/hscommon/hsstate"
)
// Window represents project's window
type Window struct {
*giu.WindowWidget
Visible bool
}
// New creates new window
func New(title string, x, y float32) *Window {
return &Window{
WindowWidget: giu.Window(title).Pos(x, y),
}
}
// State returns window's state
func (t *Window) State() hsstate.WindowState {
x, y := t.CurrentPosition()
w, h := t.CurrentSize()
return hsstate.WindowState{
Visible: t.Visible,
PosX: x,
PosY: y,
Width: w,
Height: h,
}
}
// ToggleVisibility toggles visibility
func (t *Window) ToggleVisibility() {
t.Visible = !t.Visible
}
// Show turns visibility to true
func (t *Window) Show() {
t.Visible = true
}
// Build builds window
func (t *Window) Build() {
// noop
}
// RegisterKeyboardShortcuts sets a local shortcuts list
func (t *Window) RegisterKeyboardShortcuts(s ...giu.WindowShortcut) {
t.WindowWidget.RegisterKeyboardShortcuts(s...)
}
// KeyboardShortcuts returns a list of local keyboard shortcuts
func (t *Window) KeyboardShortcuts() []giu.WindowShortcut {
return []giu.WindowShortcut{}
}
// IsVisible returns true if window is visible
func (t *Window) IsVisible() bool {
return t.Visible
}
// SetVisible sets window's visibility
func (t *Window) SetVisible(visible bool) {
t.Visible = visible
}
// Cleanup hides window
func (t *Window) Cleanup() {
t.Visible = false
}