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dcc_editor.go
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/
dcc_editor.go
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// Package hsdcceditor contains dcc editor's data
package hsdcceditor
import (
"fmt"
g "github.com/ianling/giu"
"github.com/OpenDiablo2/dialog"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/HellSpawner/hscommon"
"github.com/OpenDiablo2/HellSpawner/hscommon/hsproject"
"github.com/OpenDiablo2/HellSpawner/hsconfig"
"github.com/OpenDiablo2/HellSpawner/hswidget/dccwidget"
"github.com/OpenDiablo2/HellSpawner/hswidget/selectpalettewidget"
"github.com/OpenDiablo2/HellSpawner/hswindow/hseditor"
)
// static check, to ensure, if dc6 editor implemented editoWindow
var _ hscommon.EditorWindow = &DCCEditor{}
// DCCEditor represents a new dcc editor
type DCCEditor struct {
*hseditor.Editor
dcc *d2dcc.DCC
config *hsconfig.Config
selectPalette bool
palette *[256]d2interface.Color
selectPaletteWidget g.Widget
state []byte
textureLoader hscommon.TextureLoader
}
// Create creates a new dcc editor
func Create(config *hsconfig.Config,
tl hscommon.TextureLoader,
pathEntry *hscommon.PathEntry,
state []byte,
data *[]byte, x, y float32, project *hsproject.Project) (hscommon.EditorWindow, error) {
dcc, err := d2dcc.Load(*data)
if err != nil {
return nil, fmt.Errorf("error loading dcc animation: %w", err)
}
result := &DCCEditor{
Editor: hseditor.New(pathEntry, x, y, project),
dcc: dcc,
config: config,
selectPalette: false,
state: state,
textureLoader: tl,
}
return result, nil
}
// Build builds a dcc editor
func (e *DCCEditor) Build() {
e.IsOpen(&e.Visible)
e.Flags(g.WindowFlagsAlwaysAutoResize)
if !e.selectPalette {
e.Layout(g.Layout{
dccwidget.Create(e.textureLoader, e.state, e.palette, e.Path.GetUniqueID(), e.dcc),
})
return
}
if e.selectPaletteWidget == nil {
e.selectPaletteWidget = selectpalettewidget.NewSelectPaletteWidget(
"##"+e.Path.GetUniqueID()+"SelectPaletteWidget",
e.Project,
e.config,
func(colors *[256]d2interface.Color) {
e.palette = colors
},
func() {
e.selectPalette = false
},
)
}
e.Layout(g.Layout{e.selectPaletteWidget})
}
// UpdateMainMenuLayout updates main menu to it contain editor's options
func (e *DCCEditor) UpdateMainMenuLayout(l *g.Layout) {
m := g.Menu("DCC Editor").Layout(g.Layout{
g.MenuItem("Change Palette").OnClick(func() {
e.selectPalette = true
}),
g.Separator(),
g.MenuItem("Add to project").OnClick(func() {}),
g.MenuItem("Remove from project").OnClick(func() {}),
g.Separator(),
g.MenuItem("Import from file...").OnClick(func() {}),
g.MenuItem("Export to file...").OnClick(func() {}),
g.Separator(),
g.MenuItem("Close").OnClick(func() {
e.Cleanup()
}),
})
*l = append(*l, m)
}
// GenerateSaveData generates data to save
func (e *DCCEditor) GenerateSaveData() []byte {
// https://github.com/OpenDiablo2/HellSpawner/issues/181
data, _ := e.Path.GetFileBytes()
return data
}
// Save saves editor
func (e *DCCEditor) Save() {
e.Editor.Save(e)
}
// Cleanup hides editor
func (e *DCCEditor) Cleanup() {
if e.HasChanges(e) {
if shouldSave := dialog.Message("There are unsaved changes to %s, save before closing this editor?",
e.Path.FullPath).YesNo(); shouldSave {
e.Save()
}
}
e.Editor.Cleanup()
}