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Player skill animations are too fast #902

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gravestench opened this issue Nov 3, 2020 · 4 comments
Open

Player skill animations are too fast #902

gravestench opened this issue Nov 3, 2020 · 4 comments
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Bug Something isn't working Good First Issue Good for newcomers Help Wanted Extra attention is needed Normal Priority For issues that are essential, but are not on the critical path or blocking development in any way

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@gravestench
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gravestench commented Nov 3, 2020

Steps to reproduce:

  1. start game
  2. click cingle player
  3. create (or select) a character
  4. click the right-mouse skill button (near mana globe)
  5. select a skill that has a player animation (try several, not sure we implement everything yet...)
  6. right click to cast somewhere on the map

When casting a skill, the player animations currently start and finish almost immediately, only displaying a couple of frames of the animation.

This broke recently, very likely because of one of my refactors.

@gravestench gravestench added Bug Something isn't working Help Wanted Extra attention is needed Good First Issue Good for newcomers Normal Priority For issues that are essential, but are not on the critical path or blocking development in any way labels Nov 3, 2020
@SergeyHydra
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Hi, @gravestench! Can I try to fix this? I'm new to golang, so if it will be too hard I tell you.

@gravestench
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@SergeyHydra Would you mind joining our discord? And if you already have joined, would you mind setting your nickname to match your github alias?

@gravestench
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@SergeyHydra Status?

@SergeyHydra
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@gravestench In progress. Was hard work. End of the 2020 is disaster on main work.

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Bug Something isn't working Good First Issue Good for newcomers Help Wanted Extra attention is needed Normal Priority For issues that are essential, but are not on the critical path or blocking development in any way
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