-
Notifications
You must be signed in to change notification settings - Fork 65
/
ChickenEntity.cpp
274 lines (229 loc) · 7.81 KB
/
ChickenEntity.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
/*
* Copyright (C) 2011-2014 OpenDungeons Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ChickenEntity.h"
#include "ODPacket.h"
#include "GameMap.h"
#include "Random.h"
#include "LogManager.h"
#include <iostream>
const int32_t NB_TURNS_OUTSIDE_HATCHERY_BEFORE_DIE = 30;
const int32_t NB_TURNS_DIE_BEFORE_REMOVE = 5;
ChickenEntity::ChickenEntity(GameMap* gameMap, const std::string& hatcheryName) :
RenderedMovableEntity(gameMap, hatcheryName, "Chicken", 0.0f),
mChickenState(ChickenState::free),
mNbTurnOutsideHatchery(0),
mNbTurnDie(0),
mIsDropped(false)
{
}
ChickenEntity::ChickenEntity(GameMap* gameMap) :
RenderedMovableEntity(gameMap),
mChickenState(ChickenState::free),
mNbTurnOutsideHatchery(0),
mNbTurnDie(0),
mIsDropped(false)
{
setMeshName("Chicken");
}
void ChickenEntity::doUpkeep()
{
if(!getIsOnMap())
return;
if(mChickenState == ChickenState::dead)
return;
Tile* tile = getPositionTile();
OD_ASSERT_TRUE_MSG(tile != nullptr, "entityName=" + getName());
if(tile == nullptr)
return;
if(mChickenState == ChickenState::eaten)
mChickenState = ChickenState::dead;
if(mChickenState == ChickenState::dying)
{
if(mNbTurnDie < NB_TURNS_DIE_BEFORE_REMOVE)
{
++mNbTurnDie;
return;
}
mChickenState = ChickenState::dead;
}
// If we are dead, we remove the chicken
if(mChickenState == ChickenState::dead)
{
// No need to remove the chicken from its tile as it has already been in eatChicken
// or when dying
getGameMap()->removeRenderedMovableEntity(this);
deleteYourself();
return;
}
Room* currentHatchery = tile->getCoveringRoom();
if((currentHatchery != nullptr) && (currentHatchery->getType() == Room::RoomType::hatchery))
{
mNbTurnOutsideHatchery = 0;
}
else
{
// If we are outside a hatchery for too long, we die
if(mNbTurnOutsideHatchery >= NB_TURNS_OUTSIDE_HATCHERY_BEFORE_DIE)
{
mChickenState = ChickenState::dying;
tile->removeChickenEntity(this);
setAnimationState("Die", false);
return;
}
++mNbTurnOutsideHatchery;
}
// Handle normal behaviour : move or pick (if not already moving)
if(isMoving())
return;
// We might not move
if(Random::Int(1,2) == 1)
{
setAnimationState("Pick");
return;
}
int posChickenX = tile->getX();
int posChickenY = tile->getY();
std::vector<Tile*> possibleTileMove;
// We move chickens from 1 tile only to avoid slow creatures from running
// for ages when the hatchery is big
addTileToListIfPossible(posChickenX - 1, posChickenY, currentHatchery, possibleTileMove);
addTileToListIfPossible(posChickenX + 1, posChickenY, currentHatchery, possibleTileMove);
addTileToListIfPossible(posChickenX, posChickenY - 1, currentHatchery, possibleTileMove);
addTileToListIfPossible(posChickenX, posChickenY + 1, currentHatchery, possibleTileMove);
// We cannot move. That can happen if all the nearby tiles have been destroyed
if(possibleTileMove.empty())
return;
uint32_t indexTile = Random::Uint(0, possibleTileMove.size() - 1);
Tile* tileDest = possibleTileMove[indexTile];
Ogre::Real x = static_cast<Ogre::Real>(tileDest->getX());
Ogre::Real y = static_cast<Ogre::Real>(tileDest->getY());
addDestination(x, y);
setAnimationState("Walk");
}
void ChickenEntity::addTileToListIfPossible(int x, int y, Room* currentHatchery, std::vector<Tile*>& possibleTileMove)
{
Tile* tile = getGameMap()->getTile(x, y);
if(tile == nullptr)
return;
if(tile->getFullness() > 0.0)
return;
Tile::TileType tileType = tile->getType();
switch(tileType)
{
case Tile::TileType::dirt:
case Tile::TileType::gold:
case Tile::TileType::claimed:
{
break;
}
default:
return;
}
if((currentHatchery != nullptr) && (currentHatchery != tile->getCoveringRoom()))
return;
// We can move on this tile
possibleTileMove.push_back(tile);
}
bool ChickenEntity::tryPickup(Seat* seat, bool isEditorMode)
{
if(!getIsOnMap())
return false;
// We do not let it be picked up as it will be removed during next upkeep. However, this is
// true only on server side. On client side, if a chicken is available, it can be picked up (it will
// be up to the server to validate or not).
if(getGameMap()->isServerGameMap() && (mChickenState != ChickenState::free))
return false;
Tile* tile = getPositionTile();
OD_ASSERT_TRUE_MSG(tile != nullptr, "entityName=" + getName());
if(tile == nullptr)
return false;
if(!tile->isClaimedForSeat(seat) && !isEditorMode)
return false;
return true;
}
void ChickenEntity::pickup()
{
Tile* tile = getPositionTile();
RenderedMovableEntity::pickup();
OD_ASSERT_TRUE_MSG(tile != nullptr, "entityName=" + getName());
if(tile == nullptr)
return;
OD_ASSERT_TRUE(tile->removeChickenEntity(this));
}
bool ChickenEntity::tryDrop(Seat* seat, Tile* tile, bool isEditorMode)
{
if (tile->getFullness() > 0.0)
return false;
// In editor mode, we allow to drop an object in dirt, claimed or gold tiles
if(isEditorMode && (tile->getType() == Tile::dirt || tile->getType() == Tile::gold || tile->getType() == Tile::claimed))
return true;
// Otherwise, we allow to drop an object only on allied claimed tiles
if(tile->getType() == Tile::claimed && tile->getSeat() != NULL && tile->getSeat()->isAlliedSeat(seat))
return true;
return false;
}
void ChickenEntity::drop(const Ogre::Vector3& v)
{
mIsDropped = true;
RenderedMovableEntity::drop(v);
mIsDropped = false;
}
void ChickenEntity::setPosition(const Ogre::Vector3& v)
{
if(!getIsOnMap())
return;
if(mChickenState != ChickenState::free)
return;
Tile* oldTile = getPositionTile();
RenderedMovableEntity::setPosition(v);
Tile* tile = getPositionTile();
OD_ASSERT_TRUE_MSG(tile != nullptr, "entityName=" + getName());
if(tile == nullptr)
return;
if(!mIsDropped && (tile == oldTile))
return;
if(oldTile != nullptr)
oldTile->removeChickenEntity(this);
OD_ASSERT_TRUE(tile->addChickenEntity(this));
}
bool ChickenEntity::eatChicken(Creature* creature)
{
Tile* tile = getPositionTile();
OD_ASSERT_TRUE_MSG(tile != nullptr, "entityName=" + getName());
if(tile == nullptr)
return false;
if(mChickenState != ChickenState::free)
return false;
OD_ASSERT_TRUE(tile->removeChickenEntity(this));
mChickenState = ChickenState::eaten;
return true;
}
ChickenEntity* ChickenEntity::getChickenEntityFromStream(GameMap* gameMap, std::istream& is)
{
ChickenEntity* obj = new ChickenEntity(gameMap);
return obj;
}
ChickenEntity* ChickenEntity::getChickenEntityFromPacket(GameMap* gameMap, ODPacket& is)
{
ChickenEntity* obj = new ChickenEntity(gameMap);
return obj;
}
const char* ChickenEntity::getFormat()
{
// TODO : implement saving/loading in the level file
return "position";
}