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It is possible that map author might want to have some technologies pre-researched (e.g. player already starts with a base with research center). Currently we don't have any way to do this; we could override Researchable.Duration, but that's global and we need it per-player.
Implementation-wise it's likely necessary to do it on Researches trait (i.e. trait placed on Research Center), because it's not possible to define ActorInit objects for PlayerActor.
The text was updated successfully, but these errors were encountered:
It is possible that map author might want to have some technologies pre-researched (e.g. player already starts with a base with research center). Currently we don't have any way to do this; we could override
Researchable.Duration
, but that's global and we need it per-player.Implementation-wise it's likely necessary to do it on
Researches
trait (i.e. trait placed on Research Center), because it's not possible to defineActorInit
objects forPlayerActor
.The text was updated successfully, but these errors were encountered: