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writeTRI.C
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writeTRI.C
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/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "triSurface.H"
#include "IOmanip.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
void triSurface::writeTRI(const bool writeSorted, Ostream& os) const
{
const pointField& ps = points();
// Write as cloud of triangles
labelList faceMap;
surfacePatchList patches(calcPatches(faceMap));
if (writeSorted)
{
label faceIndex = 0;
forAll(patches, patchi)
{
for
(
label patchFacei = 0;
patchFacei < patches[patchi].size();
patchFacei++
)
{
const label facei = faceMap[faceIndex++];
const point& p1 = ps[operator[](facei)[0]];
const point& p2 = ps[operator[](facei)[1]];
const point& p3 = ps[operator[](facei)[2]];
os << p1.x() << token::SPACE
<< p1.y() << token::SPACE
<< p1.z() << token::SPACE
<< p2.x() << token::SPACE
<< p2.y() << token::SPACE
<< p2.z() << token::SPACE
<< p3.x() << token::SPACE
<< p3.y() << token::SPACE
<< p3.z() << token::SPACE
<< "0x" << hex << operator[](facei).region() << dec
<< endl;
}
}
}
else
{
forAll(*this, facei)
{
const point& p1 = ps[operator[](facei)[0]];
const point& p2 = ps[operator[](facei)[1]];
const point& p3 = ps[operator[](facei)[2]];
os << p1.x() << token::SPACE
<< p1.y() << token::SPACE
<< p1.z() << token::SPACE
<< p2.x() << token::SPACE
<< p2.y() << token::SPACE
<< p2.z() << token::SPACE
<< p3.x() << token::SPACE
<< p3.y() << token::SPACE
<< p3.z() << token::SPACE
<< "0x" << hex << operator[](facei).region() << dec
<< endl;
}
}
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// ************************************************************************* //