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Kinect for Windows compatible #298

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DerCommodore opened this Issue Jun 18, 2012 · 8 comments

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Hey guys

I bought a "Kinect for Windows" Edition recently for experimentation.
But then I discovered that the libfreenect is not working with "this edition"

Any change to change this? Seems to me the hardware is basically the same (except the near-mode)
Please help/fix this because more and more people will buy and USE this version ....

Many thanks in advanced!

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zarvox commented Jun 19, 2012

While this is not currently supported, it's definitely on our roadmap!

In the meantime, there's a work-in-progress branch over at https://github.com/renewagner/libfreenect/tree/k4w-wip - there may be some API changes between what's there and what hits upstream, though, so be forewarned.

Funto commented Dec 29, 2012

What's the state for this work? It seems the k4w-wip is not updated anymore, any idea when this could me merged in the official trunk for libfreenect?

Yea. When is it merged?

col000r commented Feb 1, 2013

I'm very interested in Kinect for Windows support too!

I'm assuming this is for the newer model 1473, yes?

With this model I get the following:

$ glview
Kinect camera test
Number of devices found: 1
Could not open camera: -3
Could not open device

$ lsusb
Bus 001 Device 008: ID 045e:02c2 Microsoft Corp.
Bus 001 Device 009: ID 045e:02ad Microsoft Corp. Xbox NUI Audio
Bus 001 Device 011: ID 045e:02ae Microsoft Corp. Xbox NUI Camera

Notice no motor device.

Contributor

piedar commented Mar 27, 2013

My Kinect for Windows device works fine with current libfreenect as long as I don't try to use the motor.

freenect_select_subdevices(fn_context, FREENECT_DEVICE_CAMERA);
Contributor

piedar commented Jun 15, 2013

#325 looks like the place to be.

@piedar piedar closed this Jun 15, 2013

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