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assuming we have Opt as optimal range, Fall as falloff, O-F as total range, and Dist - as actual diatance to target, we can calculate damage modifier Mod as multiplier using these rules:
if Dist < Opt then Mod = 1;
if Dist > O-F then Mod = 0;
if Dist > Opt and < O-F then Mod = (Sin((Dist - Opt) / (O-F - Opt) * 3.14159265358979 + 1.5707963267949) + 1) / 2
unfirtunately there is no way to change that until we get the source code. after that, we can just switch formula to
Balance team request: Falloff is convoluted curve,
A) what is it exactly?
B) can we customize?
C) set floor? (end at x% of damage, instead of 0%)
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