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Point_Tests.cpp
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Point_Tests.cpp
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/**
* @file
* @brief Unit tests for openshot::Point
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
// Prevent name clashes with juce::UnitTest
#define DONT_SET_USING_JUCE_NAMESPACE 1
#include "OpenShot.h"
SUITE(POINT) {
TEST(Default_Constructor)
{
openshot::Point p;
// Default values
CHECK_EQUAL(1, p.co.X);
CHECK_EQUAL(0, p.co.Y);
CHECK_EQUAL(0.5, p.handle_left.X);
CHECK_EQUAL(1.0, p.handle_left.Y);
CHECK_EQUAL(0.5, p.handle_right.X);
CHECK_EQUAL(0.0, p.handle_right.Y);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p.interpolation);
CHECK_EQUAL(openshot::HandleType::AUTO, p.handle_type);
}
TEST(XY_Constructor)
{
// Create a point with X and Y values
openshot::Point p1(2,9);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p1.interpolation);
}
TEST(Pair_Constructor)
{
// Create a point from a std::pair
std::pair<double, double> coordinates(22, 5);
openshot::Point p1(coordinates);
CHECK_CLOSE(22.0f, p1.co.X, 0.00001);
CHECK_CLOSE(5.0f, p1.co.Y, 0.00001);
}
TEST(Constructor_With_Coordinate)
{
// Create a point with a coordinate
openshot::Coordinate c1(3,7);
openshot::Point p1(c1);
CHECK_CLOSE(3.0f, p1.co.X, 0.00001);
CHECK_CLOSE(7.0f, p1.co.Y, 0.00001);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p1.interpolation);
}
TEST(Constructor_With_Coordinate_And_LINEAR_Interpolation)
{
// Create a point with a coordinate and interpolation
openshot::Coordinate c1(3,9);
auto interp = openshot::InterpolationType::LINEAR;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, c1.X);
CHECK_EQUAL(9, c1.Y);
CHECK_EQUAL(openshot::InterpolationType::LINEAR, p1.interpolation);
}
TEST(Constructor_With_Coordinate_And_BEZIER_Interpolation)
{
// Create a point with a coordinate and interpolation
openshot::Coordinate c1(3,9);
auto interp = openshot::InterpolationType::BEZIER;
openshot::Point p1(c1, interp);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p1.interpolation);
}
TEST(Constructor_With_Coordinate_And_CONSTANT_Interpolation)
{
// Create a point with a coordinate and interpolation
openshot::Coordinate c1(2,8);
auto interp = openshot::InterpolationType::CONSTANT;
openshot::Point p1(c1, interp);
CHECK_EQUAL(2, p1.co.X);
CHECK_EQUAL(8, p1.co.Y);
CHECK_EQUAL(openshot::InterpolationType::CONSTANT, p1.interpolation);
}
TEST(Constructor_With_Coordinate_And_BEZIER_And_AUTO_Handle)
{
// Create a point with a coordinate and interpolation
openshot::Coordinate c1(3,9);
openshot::Point p1(c1,
openshot::InterpolationType::BEZIER,
openshot::HandleType::AUTO);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p1.interpolation);
CHECK_EQUAL(openshot::HandleType::AUTO, p1.handle_type);
}
TEST(Constructor_With_Coordinate_And_BEZIER_And_MANUAL_Handle)
{
// Create a point with a coordinate and interpolation
openshot::Coordinate c1(3,9);
openshot::Point p1(c1,
openshot::InterpolationType::BEZIER,
openshot::HandleType::MANUAL);
CHECK_EQUAL(3, p1.co.X);
CHECK_EQUAL(9, p1.co.Y);
CHECK_EQUAL(openshot::InterpolationType::BEZIER, p1.interpolation);
CHECK_EQUAL(openshot::HandleType::MANUAL, p1.handle_type);
}
TEST(Json)
{
openshot::Point p1;
openshot::Point p2(1, 0);
auto json1 = p1.Json();
auto json2 = p2.JsonValue();
auto json_string2 = json2.toStyledString();
CHECK_EQUAL(json1, json_string2);
}
TEST(SetJson)
{
openshot::Point p1;
std::stringstream json_stream;
json_stream << R"json(
{
"co": { "X": 1.0, "Y": 0.0 },
"handle_left": { "X": 2.0, "Y": 3.0 },
"handle_right": { "X": 4.0, "Y": -2.0 },
"handle_type": )json";
json_stream << static_cast<float>(openshot::HandleType::MANUAL) << ",";
json_stream << R"json(
"interpolation": )json";
json_stream << static_cast<float>(openshot::InterpolationType::CONSTANT);
json_stream << R"json(
}
)json";
p1.SetJson(json_stream.str());
CHECK_EQUAL(2.0, p1.handle_left.X);
CHECK_EQUAL(3.0, p1.handle_left.Y);
CHECK_EQUAL(4.0, p1.handle_right.X);
CHECK_EQUAL(-2.0, p1.handle_right.Y);
CHECK_EQUAL(openshot::HandleType::MANUAL, p1.handle_type);
CHECK_EQUAL(openshot::InterpolationType::CONSTANT, p1.interpolation);
}
} // SUITE