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DecklinkReader.h
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DecklinkReader.h
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/**
* @file
* @brief Header file for DecklinkReader class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_DECKLINK_READER_H
#define OPENSHOT_DECKLINK_READER_H
#include "ReaderBase.h"
#include <cmath>
#include <ctime>
#include <fcntl.h>
#include <iostream>
#include <omp.h>
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <memory>
#include <unistd.h>
#include "CacheMemory.h"
#include "Exceptions.h"
#include "Frame.h"
#include "DecklinkInput.h"
namespace openshot
{
/**
* @brief This class uses the Blackmagic Decklink libraries, to open video streams on Blackmagic devices.
*
* This requires special hardware manufactured by <a href="http://www.blackmagicdesign.com/products">Blackmagic Designs</a>.
* Once the device is acquired and connected, this reader returns openshot::Frame objects containing the image and audio data.
*/
class DecklinkReader : public ReaderBase
{
private:
bool is_open;
IDeckLink *deckLink;
IDeckLinkInput *deckLinkInput;
IDeckLinkDisplayModeIterator *displayModeIterator;
IDeckLinkOutput *m_deckLinkOutput;
IDeckLinkVideoConversion *m_deckLinkConverter;
pthread_mutex_t sleepMutex;
pthread_cond_t sleepCond;
IDeckLinkIterator *deckLinkIterator;
DeckLinkInputDelegate *delegate;
IDeckLinkDisplayMode *displayMode;
BMDVideoInputFlags inputFlags;
BMDDisplayMode selectedDisplayMode;
BMDPixelFormat pixelFormat;
int displayModeCount;
int exitStatus;
int ch;
bool foundDisplayMode;
HRESULT result;
int g_videoModeIndex;
int g_audioChannels;
int g_audioSampleDepth;
int g_maxFrames;
int device;
BMDTimeValue frameRateDuration, frameRateScale;
const char *displayModeName;
public:
/// Constructor for DecklinkReader. This automatically opens the device and loads
/// the first second of video, or it throws one of the following exceptions.
DecklinkReader(int device, int video_mode, int pixel_format, int channels, int sample_depth);
~DecklinkReader(); /// Destructor
/// Close the device and video stream
void Close();
/// Get the cache object used by this reader (always returns NULL for this reader)
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. Frame number
/// is ignored, since it always gets the latest LIVE frame.
///
/// @returns The requested frame (containing the image)
/// @param requested_frame The frame number that is requested.
std::shared_ptr<Frame> GetFrame(int64_t requested_frame);
unsigned long GetCurrentFrameNumber();
/// Determine if reader is open or closed
bool IsOpen() { return is_open; };
/// Return the type name of the class
std::string Name() { return "DecklinkReader"; };
/// Get and Set JSON methods
std::string Json() const override; ///< Generate JSON string of this object
void SetJson(const std::string value); ///< Load JSON string into this object
Json::Value JsonValue() const; ///< Generate Json::Value for this object
void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
/// Open device and video stream - which is called by the constructor automatically
void Open();
};
}
#endif