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EffectBase.h
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EffectBase.h
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/**
* @file
* @brief Header file for EffectBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_EFFECT_BASE_H
#define OPENSHOT_EFFECT_BASE_H
#include <iostream>
#include <iomanip>
#include <memory>
#include "ClipBase.h"
#include "Json.h"
#include "Frame.h"
namespace openshot
{
/**
* @brief This struct contains info about an effect, such as the name, video or audio effect, etc...
*
* Each derived class of EffectBase is responsible for updating this struct to reflect accurate information
* about the underlying effect. Derived classes of EffectBase should call the InitEffectInfo() method to initialize the
* default values of this struct.
*/
struct EffectInfoStruct
{
std::string class_name; ///< The class name of the effect
std::string name; ///< The name of the effect
std::string description; ///< The description of this effect and what it does
bool has_video; ///< Determines if this effect manipulates the image of a frame
bool has_audio; ///< Determines if this effect manipulates the audio of a frame
};
/**
* @brief This abstract class is the base class, used by all effects in libopenshot.
*
* Effects are types of classes that manipulate the image or audio data of an openshot::Frame object.
* The only requirements for an 'effect', is to derive from this base class, implement the Apply()
* method, and call the InitEffectInfo() method.
*/
class EffectBase : public ClipBase
{
private:
int order; ///< The order to evaluate this effect. Effects are processed in this order (when more than one overlap).
protected:
openshot::ClipBase* clip; ///< Pointer to the parent clip instance (if any)
public:
/// Information about the current effect
EffectInfoStruct info;
/// Display effect information in the standard output stream (stdout)
void DisplayInfo();
/// Constrain a color value from 0 to 255
int constrain(int color_value);
/// Initialize the values of the EffectInfo struct. It is important for derived classes to call
/// this method, or the EffectInfo struct values will not be initialized.
void InitEffectInfo();
/// Parent clip object of this effect (which can be unparented and NULL)
openshot::ClipBase* ParentClip();
/// Set parent clip object of this effect
void ParentClip(openshot::ClipBase* new_clip);
/// Get and Set JSON methods
virtual std::string Json() const = 0; ///< Generate JSON string of this object
virtual void SetJson(const std::string value) = 0; ///< Load JSON string into this object
virtual Json::Value JsonValue() const = 0; ///< Generate Json::Value for this object
virtual void SetJsonValue(const Json::Value root) = 0; ///< Load Json::Value into this object
virtual std::string Json(int64_t requested_frame) const{
return {};
};
virtual void SetJson(int64_t requested_frame, const std::string value) {
return;
};
Json::Value JsonInfo() const; ///< Generate JSON object of meta data / info
/// Get the order that this effect should be executed.
int Order() const { return order; }
/// Set the order that this effect should be executed.
void Order(int new_order) { order = new_order; }
virtual ~EffectBase() = default;
};
}
#endif