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Wave.cpp
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Wave.cpp
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/**
* @file
* @brief Source file for Wave effect class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Wave.h"
#include "Exceptions.h"
using namespace openshot;
/// Blank constructor, useful when using Json to load the effect properties
Wave::Wave() : wavelength(0.06), amplitude(0.3), multiplier(0.2), shift_x(0.0), speed_y(0.2) {
// Init effect properties
init_effect_details();
}
// Default constructor
Wave::Wave(Keyframe wavelength, Keyframe amplitude, Keyframe multiplier, Keyframe shift_x, Keyframe speed_y)
: wavelength(wavelength), amplitude(amplitude), multiplier(multiplier), shift_x(shift_x), speed_y(speed_y)
{
// Init effect properties
init_effect_details();
}
// Init effect settings
void Wave::init_effect_details()
{
/// Initialize the values of the EffectInfo struct.
InitEffectInfo();
/// Set the effect info
info.class_name = "Wave";
info.name = "Wave";
info.description = "Distort the frame's image into a wave pattern.";
info.has_audio = false;
info.has_video = true;
}
// This method is required for all derived classes of EffectBase, and returns a
// modified openshot::Frame object
std::shared_ptr<openshot::Frame> Wave::GetFrame(std::shared_ptr<openshot::Frame> frame, int64_t frame_number)
{
// Get the frame's image
std::shared_ptr<QImage> frame_image = frame->GetImage();
// Get original pixels for frame image, and also make a copy for editing
const unsigned char *original_pixels = (unsigned char *) frame_image->constBits();
unsigned char *pixels = (unsigned char *) frame_image->bits();
int pixel_count = frame_image->width() * frame_image->height();
// Get current keyframe values
double time = frame_number;
double wavelength_value = wavelength.GetValue(frame_number);
double amplitude_value = amplitude.GetValue(frame_number);
double multiplier_value = multiplier.GetValue(frame_number);
double shift_x_value = shift_x.GetValue(frame_number);
double speed_y_value = speed_y.GetValue(frame_number);
// Loop through pixels
#pragma omp parallel for
for (int pixel = 0; pixel < pixel_count; ++pixel)
{
// Calculate pixel Y value
int Y = pixel / frame_image->width();
// Calculate wave pixel offsets
float noiseVal = (100 + Y * 0.001) * multiplier_value; // Time and time multiplier (to make the wave move)
float noiseAmp = noiseVal * amplitude_value; // Apply amplitude / height of the wave
float waveformVal = sin((Y * wavelength_value) + (time * speed_y_value)); // Waveform algorithm on y-axis
float waveVal = (waveformVal + shift_x_value) * noiseAmp; // Shifts pixels on the x-axis
long unsigned int source_px = round(pixel + waveVal);
if (source_px < 0)
source_px = 0;
if (source_px >= pixel_count)
source_px = pixel_count - 1;
// Calculate source array location, and target array location, and copy the 4 color values
memcpy(&pixels[pixel * 4], &original_pixels[source_px * 4], sizeof(char) * 4);
}
// return the modified frame
return frame;
}
// Generate JSON string of this object
std::string Wave::Json() const {
// Return formatted string
return JsonValue().toStyledString();
}
// Generate Json::Value for this object
Json::Value Wave::JsonValue() const {
// Create root json object
Json::Value root = EffectBase::JsonValue(); // get parent properties
root["type"] = info.class_name;
root["wavelength"] = wavelength.JsonValue();
root["amplitude"] = amplitude.JsonValue();
root["multiplier"] = multiplier.JsonValue();
root["shift_x"] = shift_x.JsonValue();
root["speed_y"] = speed_y.JsonValue();
// return JsonValue
return root;
}
// Load JSON string into this object
void Wave::SetJson(const std::string value) {
// Parse JSON string into JSON objects
try
{
const Json::Value root = openshot::stringToJson(value);
// Set all values that match
SetJsonValue(root);
}
catch (const std::exception& e)
{
// Error parsing JSON (or missing keys)
throw InvalidJSON("JSON is invalid (missing keys or invalid data types)");
}
}
// Load Json::Value into this object
void Wave::SetJsonValue(const Json::Value root) {
// Set parent data
EffectBase::SetJsonValue(root);
// Set data from Json (if key is found)
if (!root["wavelength"].isNull())
wavelength.SetJsonValue(root["wavelength"]);
if (!root["amplitude"].isNull())
amplitude.SetJsonValue(root["amplitude"]);
if (!root["multiplier"].isNull())
multiplier.SetJsonValue(root["multiplier"]);
if (!root["shift_x"].isNull())
shift_x.SetJsonValue(root["shift_x"]);
if (!root["speed_y"].isNull())
speed_y.SetJsonValue(root["speed_y"]);
}
// Get all properties for a specific frame
std::string Wave::PropertiesJSON(int64_t requested_frame) const {
// Generate JSON properties list
Json::Value root;
root["id"] = add_property_json("ID", 0.0, "string", Id(), NULL, -1, -1, true, requested_frame);
root["position"] = add_property_json("Position", Position(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
root["layer"] = add_property_json("Track", Layer(), "int", "", NULL, 0, 20, false, requested_frame);
root["start"] = add_property_json("Start", Start(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
root["end"] = add_property_json("End", End(), "float", "", NULL, 0, 1000 * 60 * 30, false, requested_frame);
root["duration"] = add_property_json("Duration", Duration(), "float", "", NULL, 0, 1000 * 60 * 30, true, requested_frame);
// Keyframes
root["wavelength"] = add_property_json("Wave length", wavelength.GetValue(requested_frame), "float", "", &wavelength, 0.0, 3.0, false, requested_frame);
root["amplitude"] = add_property_json("Amplitude", amplitude.GetValue(requested_frame), "float", "", &litude, 0.0, 5.0, false, requested_frame);
root["multiplier"] = add_property_json("Multiplier", multiplier.GetValue(requested_frame), "float", "", &multiplier, 0.0, 10.0, false, requested_frame);
root["shift_x"] = add_property_json("X Shift", shift_x.GetValue(requested_frame), "float", "", &shift_x, 0.0, 1000.0, false, requested_frame);
root["speed_y"] = add_property_json("Vertical speed", speed_y.GetValue(requested_frame), "float", "", &speed_y, 0.0, 300.0, false, requested_frame);
// Set the parent effect which properties this effect will inherit
root["parent_effect_id"] = add_property_json("Parent Effect ID", 0.0, "string", info.parent_effect_id, NULL, -1, -1, false, requested_frame);
// Return formatted string
return root.toStyledString();
}