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Pixelate.h
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Pixelate.h
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/**
* @file
* @brief Header file for Pixelate effect class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_PIXELATE_EFFECT_H
#define OPENSHOT_PIXELATE_EFFECT_H
#include "../EffectBase.h"
#include <cmath>
#include <stdio.h>
#include <memory>
#include "../Json.h"
#include "../KeyFrame.h"
namespace openshot
{
/**
* @brief This class pixelates an image, and can be animated with openshot::Keyframe curves over time.
*
* Pixelating the image is the process of increasing the size of visible pixels, thus loosing visual
* clarity of the image. The area to pixelate can be set and animated with keyframes also.
*/
class Pixelate : public EffectBase
{
private:
/// Init effect settings
void init_effect_details();
public:
Keyframe pixelization; ///< Amount of pixelization
Keyframe left; ///< Size of left margin
Keyframe top; ///< Size of top margin
Keyframe right; ///< Size of right margin
Keyframe bottom; ///< Size of bottom margin
/// Blank constructor, useful when using Json to load the effect properties
Pixelate();
/// Default constructor, which takes 5 curves. These curves animate the pixelization effect over time.
///
/// @param pixelization The curve to adjust the amount of pixelization (0 to 1)
/// @param left The curve to adjust the left margin size (between 0 and 1)
/// @param top The curve to adjust the top margin size (between 0 and 1)
/// @param right The curve to adjust the right margin size (between 0 and 1)
/// @param bottom The curve to adjust the bottom margin size (between 0 and 1)
Pixelate(Keyframe pixelization, Keyframe left, Keyframe top, Keyframe right, Keyframe bottom);
/// @brief This method is required for all derived classes of EffectBase, and returns a
/// modified openshot::Frame object
///
/// The frame object is passed into this method, and a frame_number is passed in which
/// tells the effect which settings to use from its keyframes (starting at 1).
///
/// @returns The modified openshot::Frame object
/// @param frame The frame object that needs the effect applied to it
/// @param frame_number The frame number (starting at 1) of the effect on the timeline.
std::shared_ptr<Frame> GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number) override;
/// Get and Set JSON methods
std::string Json() const override; ///< Generate JSON string of this object
void SetJson(const std::string value) override; ///< Load JSON string into this object
Json::Value JsonValue() const override; ///< Generate Json::Value for this object
void SetJsonValue(const Json::Value root) override; ///< Load Json::Value into this object
/// Get all properties for a specific frame (perfect for a UI to display the current state
/// of all properties at any time)
std::string PropertiesJSON(int64_t requested_frame) const override;
};
}
#endif