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Coordinate.h
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Coordinate.h
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/**
* @file
* @brief Header file for Coordinate class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_COORDINATE_H
#define OPENSHOT_COORDINATE_H
#include <iostream>
#include "Json.h"
namespace openshot {
/**
* @brief This class represents a Cartesian coordinate (X, Y) used in the Keyframe animation system.
*
* Animation involves the changing (i.e. interpolation) of numbers over time. A series of Coordinate
* objects allows us to plot a specific curve or line used during interpolation. In other words, it helps us
* control how a number changes over time (quickly or slowly).
*
* Please see the following <b>Example Code</b>:
* \code
* Coordinate c1(2,4);
* assert(c1.X == 2.0f);
* assert(c1.Y == 4.0f);
* \endcode
*/
class Coordinate {
public:
double X; ///< The X value of the coordinate (usually representing the frame #)
double Y; ///< The Y value of the coordinate (usually representing the value of the property being animated)
/// The default constructor, which defaults to (0,0)
Coordinate();
/// @brief Constructor which also sets the X and Y
/// @param x The X coordinate (usually representing the frame #)
/// @param y The Y coordinate (usually representing the value of the property being animated)
Coordinate(double x, double y);
/// @brief Constructor which accepts a std::pair tuple for {X, Y}
/// @param co A std::pair<double, double> tuple containing (X, Y)
Coordinate(const std::pair<double, double>& co);
/// Get and Set JSON methods
std::string Json() const; ///< Generate JSON string of this object
Json::Value JsonValue() const; ///< Generate Json::Value for this object
void SetJson(const std::string value); ///< Load JSON string into this object
void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
};
}
#endif