/
Makefile.msvc
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/
Makefile.msvc
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#############################################################################
# Common Makefile for Win32 VM using MSVC, e.g. 2017 Community, and gnu make
# Copyright (c) 2020 3D Immersive Collaboration Consulting, LLC
#
# Do make init to allow make -n to function.
#############################################################################
#############################################################################
# Parameters:
# VM the name of the exe to build, defaults to Squeak (=> Squeak.exe)
# VM_NAME the name the VM will print when reporting, defaults to $(VM)
# VMSRCDIR the directory containing the interpreter, optional cogit and interp.h
# CONFIGURATION configuration of VM to build from product, assert & debug
# THREADING whether to build a multi-threaded FFI VM
.PHONY: all
all: default
VM?=Squeak
VM_NAME?=$(VM)
CONFIGURATION=product
THREADING=single
# Is this a Croquet VM (defaults to OGL instead of D3D)?
CROQUET:=-DCROQUET
#############################################################################
# Default locations
#
ifeq ($(THREADING),multi)
ifeq ($(CONFIGURATION),product)
BUILD:=buildmt
else ifeq ($(CONFIGURATION),assert)
BUILD:=buildmtast
else
BUILD:=buildmtdbg
endif
else
ifeq ($(CONFIGURATION),product)
BUILD:=build
else ifeq ($(CONFIGURATION),assert)
BUILD:=buildast
else
BUILD:=builddbg
endif
endif
PLUGINSRCDIR:= ../../src
OBJDIR:= $(BUILD)/vm
PLATDIR:=../../platforms
CROSSDIR:=$(PLATDIR)/Cross/vm
WIN32DIR:=$(PLATDIR)/win32/vm
WIN32PLUGINSDIR:=$(PLATDIR)/win32/plugins
WIN32MISCDIR:=$(PLATDIR)/win32/misc
WIN32UTILDIR:=$(PLATDIR)/win32/util
CROSSSRC:= $(wildcard $(CROSSDIR)/*.c) $(wildcard $(CROSSDIR)/*.cpp)
WIN32SRC:= $(wildcard $(WIN32DIR)/*.c) $(wildcard $(WIN32DIR)/*.cpp)
ifeq ($(THREADING),multi)
MAKERSRC:= $(wildcard $(VMSRCDIR)/[ci]*terpmt.c $(VMSRCDIR)/cogit.c)
else
MAKERSRC:= $(wildcard $(VMSRCDIR)/[ci]*terp.c $(VMSRCDIR)/cogit.c)
endif
VMSRC:= $(notdir $(MAKERSRC) $(WIN32SRC) $(CROSSSRC))
VPATH:= $(VMSRCDIR) $(WIN32DIR) $(CROSSDIR)
#############################################################################
# Toolchain
#
include ../common/Makefile.msvc.flags
include ../common/Makefile.msvc.tools
#############################################################################
$(shell $(MKDIR) deps >/dev/null) # deps is the dependencies directory
#############################################################################
# The internal (.lib) and external (.dll) plugins
#
include plugins.ext
include plugins.int
LIBS:= $(addprefix $(OBJDIR)/, $(addsuffix .lib, $(INTERNAL_PLUGINS)))
DLLS:= $(addprefix $(OBJDIR)/, $(addsuffix .dll, $(EXTERNAL_PLUGINS)))
#############################################################################
# The third-party libraries
#
ifneq ($(THIRDPARTYLIBS),)
include ../common/Makefile.lib.extra
THIRDPARTYPREREQS:=$(THIRDPARTYCACHEDIR) $(THIRDPARTYOUTDIR)
endif
#############################################################################
# Generic VM source file definitions
#
VMOBJ:= $(VMSRC:.c=.o)
VMOBJ:= $(addprefix $(OBJDIR)/,$(VMOBJ))
#############################################################################
# SqueakVM definitions
#
VMEXE:= $(OBJDIR)/$(VM).exe
CONSOLEVMEXE:= $(OBJDIR)/$(VM)Console.exe
VMDEF:= $(VM).def
#VMEXP:= $(OBJDIR)/$(VM).exp
VMMAP:= $(OBJDIR)/$(VM).map
CONSOLEVMMAP:= $(OBJDIR)/$(VM)Console.map
VMLIB:= $(VM).lib
VMRES:= $(VM).res
VMDEFIN:=$(VM).def.in
BTOBJ:= $(OBJDIR)/btext.o
ETOBJ:= $(OBJDIR)/etext.o
.PRECIOUS: mkNamedPrims.exe
#############################################################################
# DirectX definitions - NOT USED - superseded by mingw provided files
#
DXDIR:= $(PLATDIR)/win32/third-party/dx9sdk/Include
INCLUDES:= -I. -I$(VMSRCDIR) -I$(WIN32DIR) -I$(CROSSDIR) $(XINC)
.SUFFIXES:
.SUFFIXES: .ccg .cc .c .o .s .i .rc .res .cg .hg .ccg .cpp
#############################################################################
# Common build rules
#
default: print-settings init $(VMEXE) $(CONSOLEVMEXE) $(DLLS) nukelibs
svnver:
echo $(RC) $(RCFLAGS)
productmt:;
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=product THREADING=multi $(@,product=) default
product:;
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=product THREADING=single $(@,product=) default
assertmt:
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=assert THREADING=multi $(@,assert=) default
assert:
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=assert THREADING=single $(@,assert=) default
debugmt:
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=debug THREADING=multi $(@,debug=) default
debug:
$(MAKE) -f $(MAKEFILE_LIST) CONFIGURATION=debug THREADING=single $(@,debug=) default
# Do make init to allow make -n to function.
init: $(THIRDPARTYPREREQS) $(OBJDIR) mkNamedPrims.exe
cleanall: clean cleanmt cleanast cleanmtast cleandbg cleanmtdbg
clean:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe build
cleanmt:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe buildmt
cleanast:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe buildast
cleanmtast:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe buildmtast
cleandbg:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe builddbg
cleanmtdbg:
$(RM) -rf sqNamedPrims.h mkNamedPrims.exe buildmtdbg
nukelibs:
$(RM) $(LIBS)
print-settings:
$(info ---------------- Makefile settings ------------------)
$(info CONFIGURATION=$(CONFIGURATION))
$(info THREADING=$(THREADING))
$(info VPATH=$(VPATH))
$(info INCLUDES=$(INCLUDES))
$(info CFLAGS=$(CFLAGS))
$(info INTERNAL_PLUGINS=$(INTERNAL_PLUGINS))
$(info EXTERNAL_PLUGINS=$(EXTERNAL_PLUGINS))
$(info OBJDIR=$(OBJDIR))
$(info LIBS=$(LIBS))
$(info DLLS=$(DLLS))
$(info -----------------------------------------------------)
print-objects:
$(info ---------------- Makefile objects ------------------)
$(info VMOBJ=$(VMOBJ))
$(info -----------------------------------------------------)
ignore := $(addsuffix .%, $(basename $(wildcard $(BUILD)/vm/*.ignore)))
mkNamedPrims.exe: $(WIN32UTILDIR)/mkNamedPrims.c
$(CC) /Fe$@ /arch:x86 $< /link /subsystem:console
$(BTOBJ): $(WIN32MISCDIR)/btext.c
$(CC) -c /Fo$@ /Oy /Os $<
$(ETOBJ): $(WIN32MISCDIR)/etext.c
$(CC) -c /Fo$@ /Oy /Os $<
vm: $(VMEXE)
$(VMEXE): $(OBJDIR) $(THIRDPARTYLIBS) $(VMOBJ) $(LIBS) resource.o $(BTOBJ) $(ETOBJ)
$(CC) /Fo$(OBJDIR)/version.o $(CFLAGS) $(INCLUDES) $(DEFS) -c $(WIN32DIR)/version.c
$(LD) $(LDFLAGS) /OUT:$(VMEXE) \
$(BTOBJ) $(VMOBJ) $(OBJDIR)/resource.o $(filter-out $(call ignore), $(LIBS)) $(STDLIBS) $(ETOBJ)
$(NM) --numeric-sort --defined-only -f bsd $(VMEXE) >$(VMMAP)
$(CONSOLEVMEXE): $(VMOBJ) $(LIBS) resource.o $(BTOBJ) $(ETOBJ)
$(CC) /Fo$(OBJDIR)/version.o $(CFLAGS) $(INCLUDES) $(DEFS) -c $(WIN32DIR)/version.c
$(LD) $(CONSOLELDFLAGS) /OUT:$(CONSOLEVMEXE) \
$(BTOBJ) $(VMOBJ) $(OBJDIR)/resource.o $(filter-out $(call ignore), $(LIBS)) $(STDLIBS) $(ETOBJ)
$(NM) --numeric-sort --defined-only -f bsd $(CONSOLEVMEXE) >$(CONSOLEVMMAP)
$(OBJDIR):
@-$(MKDIR) $(BUILD)
$(MKDIR) $(OBJDIR)
ifneq ($(INTERNAL_PLUGINS),)
$(MKDIR) $(addprefix $(BUILD)/, $(INTERNAL_PLUGINS))
endif
ifneq ($(EXTERNAL_PLUGINS),)
$(MKDIR) $(addprefix $(BUILD)/, $(EXTERNAL_PLUGINS))
endif
#############################################################################
# The exports for named primitives from Squeak (required by VM)
#
$(VMDEF) $(VMLIB): $(VMOBJ)
$(DLLTOOL) --input-def $(VMDEFIN) --output-def $(OBJDIR)/$(VMDEF) --output-lib $(OBJDIR)/$(VMLIB) $(VMOBJ)
#############################################################################
# Building plugins
#
.PHONY: $(OBJDIR)/%.lib $(OBJDIR)/%.dll
# Check for Makefile in win32 plugins directory otherwise use default Makefile
plugin-makefile = $(realpath $(firstword $(wildcard $(WIN32PLUGINSDIR)/$(1)/Makefile.msvc ../common/Makefile.msvc.plugin)))
# Internal plugin. Build as lib then link in lib
$(OBJDIR)/%.lib: $(call plugin-makefile,$(*F))
@-$(MKDIR) $(BUILD)/$(*F)
$(RM) -f $(BUILD)/vm/$(*F).ignore
$(MAKE) $(MFLAGS) BUILD=$(BUILD) \
-f $(call plugin-makefile,$(*F)) \
CONFIGURATION=$(CONFIGURATION) ARCH=$(ARCH) TOOLPREFIX=$(TOOLPREFIX) \
THIRDPARTYOUTDIR=$(THIRDPARTYOUTDIR) XDEFS=-DSQUEAK_BUILTIN_PLUGIN \
PLATDIR=$(PLATDIR) PLUGINSRCDIR=$(PLUGINSRCDIR) VMSRCDIR=$(VMSRCDIR) \
COGDEFS="$(COGDEFS)" LIBNAME=$(*F) $(OBJDIR)/$(*F).lib
# External plugin. Build as dll and copy to vm dir ($(OBJDIR)).
$(OBJDIR)/%.dll: $(call plugin-makefile,$(*F))
@-$(MKDIR) $(BUILD)/$(*F)
$(RM) -f $(BUILD)/$(*F).ignore
$(MAKE) $(MFLAGS) BUILD=$(BUILD) \
-f $(call plugin-makefile,$(*F)) \
CONFIGURATION=$(CONFIGURATION) ARCH=$(ARCH) TOOLPREFIX=$(TOOLPREFIX) \
PLATDIR=$(PLATDIR) PLUGINSRCDIR=$(PLUGINSRCDIR) VMSRCDIR=$(VMSRCDIR) \
THIRDPARTYOUTDIR=$(THIRDPARTYOUTDIR) XDEFS=-DSQUEAK_EXTERNAL_PLUGIN \
COGDEFS="$(COGDEFS)" LIBNAME=$(*F) VMLIB=$(VMLIB) $(OBJDIR)/$(*F).dll
#############################################################################
# Basic rules
#
include ../common/Makefile.msvc.rules
$(VMRES): $(VM).rc
$(RC) $(RCFLAGS) /Fo $(OBJDIR)/$@ $(VM).rc
$(CP) $(VM).exe.manifest $(OBJDIR)
$(CP) $(VM).exe.manifest $(OBJDIR)/$(VM)Console.exe.manifest
resource.o: $(VMRES)
$(CVTRES) /MACHINE:X86 /OUT:$(OBJDIR)/resource.o $(OBJDIR)/$(VMRES)
#############################################################################
# Extra specific dependencies
#
sqNamedPrims.h: plugins.int mkNamedPrims.exe
./mkNamedPrims.exe $(INTERNAL_PLUGINS) > sqNamedPrims.h
$(OBJDIR)/sqNamedPrims.o: sqNamedPrims.c sqNamedPrims.h