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VM: 201608171728 (Cog, Spur)
HostWindowPlugin: VMMaker.oscog-eem.1716 (i)
Platform: Windows 10 1607, OS X El Capitan 10.11.6
If you call the named primitive primitiveHostWindowSizeSet, the Display will not have the correct size after the call.
Try it in Squeak 5.1rc1:
DisplayScreenhostWindowExtent:800@600;
checkForNewScreenSize.
selfassert:Project current world extent = (800@600).
In Squeak, there is a image-side workaround for that in DisplayScreen >> #setNewScreenSize:, which calculates the difference and then calls the primitive again.
On OS X the bug seems to affect only the window title bar and hence only the height. On Windows 10 also the left/right shadows interfere and hence both height and width are wrong.
This bug affects both the 32-bit and the 64-bit versions.
The text was updated successfully, but these errors were encountered:
VM: 201608171728 (Cog, Spur)
HostWindowPlugin: VMMaker.oscog-eem.1716 (i)
Platform: Windows 10 1607, OS X El Capitan 10.11.6
If you call the named primitive
primitiveHostWindowSizeSet
, the Display will not have the correct size after the call.Try it in Squeak 5.1rc1:
In Squeak, there is a image-side workaround for that in
DisplayScreen >> #setNewScreenSize:
, which calculates the difference and then calls the primitive again.On OS X the bug seems to affect only the window title bar and hence only the height. On Windows 10 also the left/right shadows interfere and hence both height and width are wrong.
This bug affects both the 32-bit and the 64-bit versions.
The text was updated successfully, but these errors were encountered: