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[Bug]: poor UI options in latest patch, possibly due to irregular screen size #10270

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BL97 opened this issue Dec 21, 2022 · 5 comments
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@BL97
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BL97 commented Dec 21, 2022

Version of OpenTTD

jgrpp 0,50,0 windows 10

Expected result

prior to the current patch there was options for UI and text etc which allowed me to have a happy balance in ease of clicking things, reading things and also having many things on my screen at once, here i have provided 3 images of how things used to look for me
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Actual result

as you can see in screenshots the new method provides no middle ground for 2560x1440 screens, you can either have a nice text size, nice top bar size or nice sprite size but no balanced option
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001

Steps to reproduce

nothing needs to be done to reproduce this other than to load up any game, i apologise if i have posted this in the wrong place, i don't know if i am doing this right but i was directed here, thanks

@James103
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James103 commented Dec 21, 2022

  1. Can you please post your openttd.cfg including all the font settings?
  2. Is this reproducible in master (13.0 beta or latest nightly)?

@BL97
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BL97 commented Dec 21, 2022

i will get back to you on this after i download the latest nightly to see

@BL97
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BL97 commented Dec 21, 2022

hello! unfortunately i was unable to entirely comply as i use TTDLX graphics, however i found that deleting my config file would allow me to adjust the slider to a setting i am content with, what would i need to change in my own config file to make things look better? thanks!
OpenTTD.zip

@James103
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[misc]
small_size = 13
medium_size = 19
large_size = 30
mono_size = 13

Your font sizes are set very large. Try reducing them a fair bit, especially medium_size and large_size.

@BL97
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BL97 commented Dec 21, 2022

thanks! i messed with them a bit and a found something i am comfortable with))

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