NRT road stop graphics are incomplete #10271
Labels
component: NewGRF
This issue is related to NewGRFs
enhancement
Issue would be a good enhancement; we accept Pull Requests!
Version of OpenTTD
13.0 b2
Expected result
NewRoadTypes allows providing custom depot sprites per roadtype; allows replacing the ground tile for stops per roadtype; but does not currently allow replacing the roadstop structure sprites per roadtype.
Roadtype Action 3 Cargo 0A should be extended with an optional 36-sprite version, which in addition to the four groundtiles for non-drive-through stops, also includes versions of:
The 36-sprite version should also be available to tramtypes, with tram stops taking precedence for combined stop tiles.
This is a lightweight NewGRF feature which will allow authors to provide road- and tramtype-appropriate default graphics. It does not, as far as I can tell, conflict with a full newroadstops feature being introduced in the future. It has the nice side effect of allowing default road stops to be desert/snow aware.
Actual result
A test grf is attached which replaces the default roadstop graphics with red blocks, and adds two roadtypes; one which just uses a four-sprite Cargo 0A to replace the ground tile for stops, and one with the proposed 36-sprite version, which replaces the red block stops with green and blue blocks for buses and trucks, respectively.
busstoptest.zip
Steps to reproduce
Load a newroadtype sets with very different road types, and wonder why they all have the same stop graphics.
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