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Coordinating+Scene+Replace.swift
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Coordinating+Scene+Replace.swift
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//
// MIT License
//
// Copyright (c) 2018-2019 Open Zesame (https://github.com/OpenZesame)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
import UIKit
// MARKL - REPLACE
extension Coordinating {
typealias NavigationHandlerModalScene<N: Navigating> = (N.NavigationStep, @escaping DismissScene) -> Void
/// This method is used to replace ALL scenes in the navigation stack in current coordinating context.
///
/// - Parameters:
/// - scene: A `Scene` (UIViewController) to set as the single VC.
/// - animated: Whether to animate the presentation of the scene or not.
/// - navigationHandler: **Required** closure handling the navigation steps emitted by the scene's ViewModel.
func replaceAllScenes<S, V>(
with _: S.Type,
viewModel: V.ViewModel,
animated: Bool = true,
whenReplacingFinished: Completion? = nil,
navigationHandler: @escaping NavigationHandlerModalScene<V.ViewModel>
// navigationHandler: @escaping (_ step: V.ViewModel.NavigationStep, _ dismiss: @escaping DismissScene) -> Void
) where S: Scene<V>, V: ContentView, V.ViewModel: Navigating {
// Create a new instance of the `Scene`, injecting its ViewModel
let scene = S.init(viewModel: viewModel)
replaceAllScenes(
with: scene,
animated: animated,
whenReplacingFinished: whenReplacingFinished,
navigationHandler: navigationHandler
)
}
/// This method is used to replace ALL scenes in the navigation stack in current coordinating context.
///
/// - Parameters:
/// - scene: A `Scene` (UIViewController) to set as the single VC.
/// - animated: Whether to animate the presentation of the scene or not.
/// - navigationHandler: **Required** closure handling the navigation steps emitted by the scene's ViewModel.
func replaceAllScenes<S, V>(
with scene: S,
animated: Bool = true,
whenReplacingFinished: Completion? = nil,
// navigationHandler: @escaping (_ step: V.ViewModel.NavigationStep, _ dismiss: @escaping DismissScene) -> Void
navigationHandler: @escaping NavigationHandlerModalScene<V.ViewModel>
) where S: Scene<V>, V: ContentView, V.ViewModel: Navigating {
let viewModel = scene.viewModel
let oldVCs = navigationController.viewControllers
self.navigationController.setRootViewControllerIfEmptyElsePush(viewController: scene, animated: animated, forceReplaceAllVCsInsteadOfPush: true) {
whenReplacingFinished?()
oldVCs.forEach { $0.dismiss(animated: false, completion: nil) }
}
bag <~ viewModel.navigator.navigation.do(onNext: {
navigationHandler($0, { [unowned scene] animated, navigationCompletion in
print("⛱ replaceAllScenes dismissCompletion of navigationHandler")
scene.dismiss(animated: animated, completion: navigationCompletion)
})
}).drive()
}
}
extension UINavigationController {
func setRootViewControllerIfEmptyElsePush(
viewController: UIViewController,
animated: Bool = true,
forceReplaceAllVCsInsteadOfPush: Bool = false,
completion: Completion? = nil
) {
if viewControllers.isEmpty || forceReplaceAllVCsInsteadOfPush {
print("replacing VCs with one of type: \(type(of: viewController))")
setViewControllers([viewController], animated: animated)
} else {
pushViewController(viewController, animated: animated)
}
// Add extra functionality to pass a "completion" closure even for `push`ed ViewControllers.
guard let completion = completion else { return }
guard animated, let coordinator = transitionCoordinator else {
DispatchQueue.main.async { completion() }
return
}
coordinator.animate(alongsideTransition: nil) { _ in completion() }
}
}
extension UINavigationController {
func popToRootViewController(animated: Bool = true, completion: @escaping Completion) {
popToRootViewController(animated: animated)
guard animated, let coordinator = transitionCoordinator else {
DispatchQueue.main.async { completion() }
return
}
coordinator.animate(alongsideTransition: nil) { _ in completion() }
}
}