Releases: OrangeSpork/AdditionalAccessoryControls
1.2.5
1.2.4
Fix a few issues with body mesh parented accessories desyncing positions (Bone Effects in H-Scenes) and the Shoulder Rotation version of the IK Solver.
1.2.3
Fix: Clean up some possible log error spam conditions due to some exotic object states in studio.
1.2.2
Fixed: Hair Accessory Hide Rule was being vastly overaggressive and overwriting other rules in undesirable ways. Retuned to be much smarter, should act as expected now.
Feature: Added an emergency reset button (hotkey, default is undefined, set in Plugin Settings). If you have an older card that ran into one of the more accessory slot number sync bugs (now fixed) or if you have a card originally exported from Studio which often have messed up plugin data, this will purge all Additional Accessory rules and data and rebuild from equipped accessories. Allows you to fix a broken card without having to rebuild.
1.2.1
New Visibility Rule: Hide Hair Accessorials - Acts like the other hide hair options, but will hide all hair accessories. Use for helmets and hoods on coordinate cards.
Fix: Saving coordinate cards with a character accessory in the more accessorial slots will no longer derp out the character after saving the coordinate.
1.2.0
Fix for Advanced Parents and FK posing for non-mesh attached parents (mesh attached parents were previously fixed).
1.1.9
Fix a rare issue with CmpAccessory MB being attached to non-accessory objects.
1.1.8
AI: Steam Version Compatibility Fix
No change for non-steam installs or for HS2 - see 1.1.7 below for latest HS2.
1.1.7
Fixed: Body mesh accessories will position more accurately when FK/IK posing - especially with more extreme body adjustments.
1.1.6
Fixed Material Editor/Dynamic Bone Editor settings not transferring with character accessories in some scenarios.
Fixed occasional desync between More Accessory slot numbers and UI slot numbers.
Fixed some harmless warning messages caused by visibility rules trying to fire in the middle of load events.