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minecraft_byte_array.h
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minecraft_byte_array.h
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#ifndef MINECRAFT_BYTE_ARRAY_H
#define MINECRAFT_BYTE_ARRAY_H
#include <QByteArray>
#include <QString>
#include "mc_variable.h"
//Reads minecraft support values
class MinecraftByteArray: public QByteArray
{
private:
//Holds a index to by byte array
int Index;
public:
//Make my object
MinecraftByteArray();
//Make my object form a byte array
MinecraftByteArray( QByteArray& ary );
//Make my object form a byte array
MinecraftByteArray( const char*data, int len );
//Reset the Index
void reset();
//Returns true if we've read all the data
bool isDone();
//Read a single byte
char readByte();
//Read a short
short readShort();
//Read a int
int readInt();
//Read a 64bit int
qlonglong readLong();
//Read a float
float readFloat();
//Read a double
double readDouble();
//Reads raw data
QByteArray readRaw( int len );
//Reads a name for a named tag
QString readName();
//Read a named byte
bool readNamedByte( QString& name, McVariable& value );
//Read a named Short
bool readNamedShort( QString& name, McVariable& value );
//Read a named int
bool readNamedInt( QString& name, McVariable& value );
//Read a named long
bool readNamedLong( QString& name, McVariable& value );
//Read a named float
bool readNamedFloat( QString& name, McVariable& value );
//Read a named double
bool readNamedDouble( QString& name, McVariable& value );
//Read a named string
bool readNamedString( QString& name, McVariable& value );
//Read a named byte_array
bool readNamedByteArray( QString& name, McVariable& value );
//Read a named list
bool readNamedList( QString& name, char& type, int& count );
//Read a named hash
bool readNamedHash( QString& name );
};
#endif