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add.sh
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add.sh
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#!/bin/sh
set -xe
addGodot() {
case $GODOT_FLAVOUR in
"standard")
addGodotStandard
;;
"dotnet")
addGodotDotNET
;;
*)
echo "Unknown Godot flavour ${GODOT_FLAVOUR}!!! Support standard and dotnet only!!!"
exit 1
;;
esac
}
addGodotStandard() {
echo "Installing Godot Engine..."
# Determine GODOT_PLATFORM based on GODOT_CI_PLATFORM
case $GODOT_CI_PLATFORM in
"linux/amd64")
GODOT_PLATFORM="linux.x86_64"
;;
"linux/386")
GODOT_PLATFORM="linux.x86_32"
;;
"linux/arm64")
GODOT_PLATFORM="linux.arm64"
;;
"linux/arm/v7")
GODOT_PLATFORM="linux.arm32"
;;
*)
echo "Unsupported platform: $GODOT_CI_PLATFORM"
exit 1
;;
esac
echo "Supported platform: ${GODOT_PLATFORM}"
# Install Godot Engine
wget --no-verbose https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_${GODOT_PLATFORM}.zip
mkdir -p ~/.cache
mkdir -p ~/.config/godot
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_${GODOT_PLATFORM}.zip
mv Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_${GODOT_PLATFORM} /usr/local/bin/godot
rm -f Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_${GODOT_PLATFORM}.zip
}
addGodotDotNET() {
echo "Installing Godot Engine .NET..."
# Determine GODOT_PLATFORM based on GODOT_CI_PLATFORM
case $GODOT_CI_PLATFORM in
"linux/amd64")
GODOT_PLATFORM="linux_x86_64"
GODOT_BINARY_PLATFORM="linux.x86_64"
;;
"linux/arm64")
GODOT_PLATFORM="linux_arm64"
GODOT_BINARY_PLATFORM="linux.arm64"
;;
"linux/arm/v7")
GODOT_PLATFORM="linux_arm32"
GODOT_BINARY_PLATFORM="linux.arm32"
;;
*)
echo "Unsupported platform: $GODOT_CI_PLATFORM"
exit 1
;;
esac
echo "Supported platform: ${GODOT_PLATFORM}"
# Install Godot Engine
wget --no-verbose https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}.zip
mkdir -p ~/.cache
mkdir -p ~/.config/godot
unzip Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}.zip
mv Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}/Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_BINARY_PLATFORM} /usr/local/bin/godot
mv Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp
rm -rf Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}.zip Godot_v${GODOT_VERSION}-${GODOT_RELEASE_CHANNEL}_mono_${GODOT_PLATFORM}
# Install .NET SDK
addDotNET
}
addDotNET() {
echo "Installing .NET SDK..."
apt-get update && apt-get install -y --no-install-recommends \
libc6 \
libgcc1 \
libgssapi-krb5-2 \
libicu72 \
libssl3 \
libstdc++6 \
zlib1g \
&& rm -rf /var/lib/apt/lists/*
# Determine DOTNET_PLATFORM based on GODOT_CI_PLATFORM
case $GODOT_CI_PLATFORM in
"linux/amd64")
DOTNET_PLATFORM="x64"
;;
"linux/arm64")
DOTNET_PLATFORM="arm64"
;;
"linux/arm/v7")
DOTNET_PLATFORM="arm"
;;
*)
echo "Unsupported platform: $GODOT_CI_PLATFORM"
exit 1
;;
esac
echo "Supported platform: ${DOTNET_PLATFORM}"
curl -sSL https://dot.net/v1/dotnet-install.sh | bash -s -- --architecture ${DOTNET_PLATFORM} --version ${DOTNET_SDK_VERSION}
}
addSteamCMD() {
echo "Installing SteamCMD..."
# Determine STEAMCMD_INSTALL based on GODOT_CI_PLATFORM
case $GODOT_CI_PLATFORM in
"linux/amd64")
STEAMCMD_INSTALL=1
echo "Platform with SteamCMD support: $GODOT_CI_PLATFORM"
;;
"linux/386")
STEAMCMD_INSTALL=1
echo "Platform with SteamCMD support: $GODOT_CI_PLATFORM"
;;
"linux/arm64")
STEAMCMD_INSTALL=0
echo "Platform with no SteamCMD support: $GODOT_CI_PLATFORM"
;;
"linux/arm/v7")
STEAMCMD_INSTALL=0
echo "Platform with no SteamCMD support: $GODOT_CI_PLATFORM"
;;
*)
echo "Unsupported platform: $GODOT_CI_PLATFORM"
exit 1
;;
esac
case $STEAMCMD_INSTALL in
"0")
echo "Won't install SteamCMD."
exit 0
;;
"1")
sed -i '/^Components: main$/ s/$/ contrib non-free non-free-firmware/' /etc/apt/sources.list.d/debian.sources
# Enable i386 on x86_64 platform
if [ "$GODOT_CI_PLATFORM" = "linux/amd64" ]; then
dpkg --add-architecture i386
fi
# Install SteamCMD
echo steam steam/question select "I AGREE" | debconf-set-selections && echo steam steam/license note '' | debconf-set-selections
apt-get update -y && apt-get install -y --no-install-recommends steamcmd && rm -rf /var/lib/apt/lists/*
# Create symlink for executable
ln -s /usr/games/steamcmd /usr/bin/steamcmd
# Update SteamCMD and verify latest version
steamcmd +quit
# Fix missing directories and libraries
mkdir -p $HOME/.steam \
&& ln -s $HOME/.local/share/Steam/steamcmd/linux32 $HOME/.steam/sdk32 \
&& ln -s $HOME/.local/share/Steam/steamcmd/linux64 $HOME/.steam/sdk64 \
&& ln -s $HOME/.steam/sdk32/steamclient.so $HOME/.steam/sdk32/steamservice.so \
&& ln -s $HOME/.steam/sdk64/steamclient.so $HOME/.steam/sdk64/steamservice.so
;;
*)
echo "Invalid option for STEAMCMD_INSTALL: $STEAMCMD_INSTALL"
exit 1
;;
esac
}
main () {
case $1 in
"godot")
addGodot
;;
"steamcmd")
addSteamCMD
;;
*)
echo "Invalid argument ${1}."
exit 1
;;
esac
}
main "$1"