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tram_anti_stall.as
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tram_anti_stall.as
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/* tram_anti_stall - trigger_script to prevent players from blocking trams or escaping them
wWen a player blocks the tram from moving or has ended up outside somehow, that player will automatically be respawned.
Ensure a moving spawn point has been made inside the tram.
- Outerbeast
Template entity:-
"classname" "trigger_script"
"m_iMode" "2"
"m_iszScriptFunctionName" "TRAM_ANTI_STALL::TramThink"
// Don't change any of the above!
"targetname" "tram_anti_stall" - Trigger this to start
"netname" "tram" - Targetname of tram to prevent stalling
"vuser1" "x y z" - offset for the tram spawn point
Flags: see "tram_anti_stall_flags" below for flags
*/
namespace TRAM_ANTI_STALL
{
enum tramantistall_flags
{
START_ACTIVE = 1, // Starts on
DONT_CHECK_BLOCKING = 8, // Skips checking players blocking
DONT_CHECK_OUTSIDE = 16,// Skips checking players escaped
TRAM_SPAWN = 32 // Uses the tram as a spawn point
};
void TramThink(CBaseEntity@ pTriggerScript)
{
const string strTramName = pTriggerScript !is null ? string( pTriggerScript.pev.netname ) : "";
const bool
blCheckPlayerBlocking = !pTriggerScript.pev.SpawnFlagBitSet( DONT_CHECK_BLOCKING ),
blCheckPlayerOutside = !pTriggerScript.pev.SpawnFlagBitSet( DONT_CHECK_OUTSIDE );
if( strTramName == "" )
return;
CBaseEntity@ pTram = g_EntityFuncs.FindEntityByTargetname( pTram, strTramName );
if( pTram is null )
return;
if( blCheckPlayerBlocking && pTram.pev.dmg <= 0.0f )
pTram.pev.dmg = 1.0f;
Vector vecOffset = Vector( 0, 0, 36 );
CustomKeyvalues@ kvTriggerScript = pTriggerScript.GetCustomKeyvalues();
if( kvTriggerScript !is null && kvTriggerScript.HasKeyvalue( "$v_offset" ) )
vecOffset = kvTriggerScript.GetKeyvalue( "$v_offset" ).GetVector();
for( int iPlayer = 1; iPlayer <= g_Engine.maxClients; iPlayer++ )
{
CBasePlayer@ pPlayer = g_PlayerFuncs.FindPlayerByIndex( iPlayer );
if( pPlayer is null || !pPlayer.IsConnected() || !pPlayer.IsAlive() )
continue;
if( !( ( blCheckPlayerOutside && !pPlayer.Intersects( pTram ) ) ||
( blCheckPlayerBlocking && pPlayer.pev.dmg_inflictor is pTram.edict() ) ) )
continue;
@pPlayer.pev.dmg_inflictor = null;
g_PlayerFuncs.RespawnPlayer( pPlayer );
if( pTriggerScript.pev.SpawnFlagBitSet( TRAM_SPAWN ) )
{
g_EntityFuncs.SetOrigin( pPlayer, pTram.Center() + vecOffset );
pPlayer.pev.angles.y = -pTram.pev.angles.y;
}
}
}
}