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This repository has been archived by the owner on Mar 11, 2023. It is now read-only.
Currently we are using a single file (“level.dat”) to store the world. That limited the world size and performance.
We need to find a better method to store the world. A possible method is to split the world into n-dimensions and cut into many chunks.
The finally goal is to do that and use multi-thread (with executor pool or virtual thread) loading.
The blocks are also need to convert to
BlockStates
.Please write down your opinion and share it.
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