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Foundation.h
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Foundation.h
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/* CSCI 200: Final Project
*
* Author: Alexander Capehart
* Resources used (Office Hours, Tutoring, Other Students, etc & in what capacity):
* - https://en.sfml-dev.org/forums/index.php?topic=10351.0 - Disable window resizing
* - https://cplusplus.com/reference/stack/stack/ - For stack usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1VertexArray.php - For vertex array usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Vector2.php - For vector usage
* - https://cplusplus.com/reference/list/list/ - For list usage
* - https://stackoverflow.com/questions/34314892/high-cpu-usage-of-simple-program - To reduce CPU usage
* - https://www.sfml-dev.org/tutorials/2.5/graphics-draw.php - For vertex array and renderstates usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Rect.php - For rect usage
* - https://www.sfml-dev.org/documentation/2.5.1/classsf_1_1Drawable.php - For drawable implementation
* - https://cplusplus.com/doc/tutorial/other_data_types/ for enum creation/usage
* - Learned about for-each loops from Professor Paone
* - Confirmed proper project formatting from Professor Paone
*
* This program implements a game of klondike solitaire. This file implements the
* the the interface of the "Foundation" game element, in which completing it is the
* objective of Solitaire.
*/
#ifndef FOUNDATION_H
#define FOUNDATION_H
#include <SFML/Graphics.hpp>
#include <list>
#include "Card.h"
#include "CardSuit.h"
#include "IDroppable.h"
#include "Selection.h"
/**
* @brief The Foundation solitaire game element. This is where
* cards are placed in order to complete the game
*/
class Foundation final : public sf::Drawable, public IDroppable {
public:
/**
* @brief The amount of foundations in a solitaire game
*/
static const unsigned int AMOUNT = CardSuit::DIAMONDS + 1;
/**
* @brief Create a foundation
* @param SUIT The suit of the cards that should be placed in this foundation
*/
Foundation( const CardSuit SUIT );
/**
* @brief Get if this foundation is complete
* @return true if the foundation is complete (All cards from Ace to King
* have been placed in the foundation), false otherwise
*/
bool isComplete() const;
bool click( const sf::Vector2i MOUSE_POS, Selection*& pSelection ) override;
void release( Selection*& pSelection ) override;
void drop( Selection& selection ) override;
void draw( sf::RenderTarget& target, sf::RenderStates states ) const override;
private:
CardSuit mSuit;
std::list<Card> mCards;
sf::IntRect mBounds;
/**
* @brief Get the selection ID for this foundation
* @return A unique selection ID
*/
unsigned int mGetId() const;
};
#endif