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error + freeze #440

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Cronosus opened this issue May 5, 2016 · 10 comments
Closed

error + freeze #440

Cronosus opened this issue May 5, 2016 · 10 comments
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@Cronosus
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Cronosus commented May 5, 2016

Sometimes this error spams in my log and game for short time freeze.

[20:50:36] [Client thread/WARN] [LanteaCraft]: Problem handling packet in queue.
lc.common.network.LCNetworkException: Invalid target tile specified.
at lc.common.network.packets.abs.LCTargetPacket.handlePacket(LCTargetPacket.java:42) ~[LCTargetPacket.class:?]
at lc.common.network.LCNetworkQueue.think(LCNetworkQueue.java:68) [LCNetworkQueue.class:?]
at lc.common.network.LCNetworkController.think(LCNetworkController.java:81) [LCNetworkController.class:?]
at lc.common.util.game.LCTickConnector.doTick(LCTickConnector.java:104) [LCTickConnector.class:?]
at lc.common.util.game.LCTickConnector.onClientTick(LCTickConnector.java:81) [LCTickConnector.class:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler_1_LCTickConnector_onClientTick_ClientTickEvent.invoke(.dynamic) [?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) [ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325) [FMLCommonHandler.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1587) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_73]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_73]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_73]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_73]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_73]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_73]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_73]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_73]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:282) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:364) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:170) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]

@AfterLifeLochie
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I'm not sure why the game would be freezing, but this is an indication that LC is getting packets from the server for TileEntities in chunks which aren't loaded on the client. You'd only get this message as a side-effect of a bigger client problem (ie, game freezing, network latency problem, chunks not available).

@Cronosus
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may be cause by different chunkloading radius between client and server?
but this log is from SP, and i have very fast pc...

@AfterLifeLochie
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You would need to attach a debugger to see why the game is freezing -- that'll probably be what's causing the issue, since if you're in SSP you shouldn't see these kinds of messages.

@AfterLifeLochie
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fwiw, if you think this is LanteaCraft causing the freeze, please send me a copy of your logs/lanteacraft/performance.log so that I can take a look at the internal profiling data. The other files there (core.log and game.log) wouldn't hurt either if you've got them.

@Cronosus
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@lyqyd
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lyqyd commented Nov 23, 2016

You've omitted the performance.log, was it not present?

@Cronosus
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@AfterLifeLochie
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You're running an unofficial build since you don't have a version tag.

@Cronosus
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files updated from last build22
not same as before, but something still there..

@AfterLifeLochie
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From the profiling data it looks like there isn't anything causing serious hangups, not directly. Most of the average times are well within fractions of a milisecond, though you're getting some strange Worst Time hits on the tile entity func_145845_h method. I need more detail about your environment to be able to fix this problem.

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