/
FrameForGS.cpp
730 lines (581 loc) · 22.1 KB
/
FrameForGS.cpp
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/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "App.h"
#include "GSFrame.h"
#include "AppAccelerators.h"
#include "AppSaveStates.h"
#include "Counters.h"
#include "GS.h"
#include "MSWstuff.h"
#include "ConsoleLogger.h"
#include <wx/utils.h>
#include <memory>
#include <sstream>
#include <iomanip>
static const KeyAcceleratorCode FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL=KeyAcceleratorCode( WXK_RETURN ).Alt();
//#define GSWindowScaleDebug
void GSPanel::InitDefaultAccelerators()
{
// Note: these override GlobalAccels ( Pcsx2App::InitDefaultGlobalAccelerators() )
// For plain letters or symbols, replace e.g. WXK_F1 with e.g. wxKeyCode('q') or wxKeyCode('-')
// For plain letter keys with shift, use e.g. AAC( wxKeyCode('q') ).Shift() and NOT wxKeyCode('Q')
// For a symbol with shift (e.g. '_' which is '-' with shift) use AAC( wxKeyCode('-') ).Shift()
typedef KeyAcceleratorCode AAC;
if (!m_Accels) m_Accels = std::unique_ptr<AcceleratorDictionary>(new AcceleratorDictionary);
m_Accels->Map( AAC( WXK_F1 ), "States_FreezeCurrentSlot" );
m_Accels->Map( AAC( WXK_F3 ), "States_DefrostCurrentSlot");
m_Accels->Map( AAC( WXK_F3 ).Shift(), "States_DefrostCurrentSlotBackup");
m_Accels->Map( AAC( WXK_F2 ), "States_CycleSlotForward" );
m_Accels->Map( AAC( WXK_F2 ).Shift(), "States_CycleSlotBackward" );
m_Accels->Map( AAC( WXK_F4 ), "Framelimiter_MasterToggle");
m_Accels->Map( AAC( WXK_F4 ).Shift(), "Frameskip_Toggle");
m_Accels->Map( AAC( WXK_TAB ), "Framelimiter_TurboToggle" );
m_Accels->Map( AAC( WXK_TAB ).Shift(), "Framelimiter_SlomoToggle" );
m_Accels->Map( AAC( WXK_F6 ), "GSwindow_CycleAspectRatio" );
m_Accels->Map( AAC( WXK_NUMPAD_ADD ).Cmd(), "GSwindow_ZoomIn" ); //CTRL on Windows/linux, CMD on OSX
m_Accels->Map( AAC( WXK_NUMPAD_SUBTRACT ).Cmd(), "GSwindow_ZoomOut" );
m_Accels->Map( AAC( WXK_NUMPAD_MULTIPLY ).Cmd(), "GSwindow_ZoomToggle" );
m_Accels->Map( AAC( WXK_NUMPAD_ADD ).Cmd().Alt(), "GSwindow_ZoomInY" ); //CTRL on Windows/linux, CMD on OSX
m_Accels->Map( AAC( WXK_NUMPAD_SUBTRACT ).Cmd().Alt(), "GSwindow_ZoomOutY" );
m_Accels->Map( AAC( WXK_NUMPAD_MULTIPLY ).Cmd().Alt(), "GSwindow_ZoomResetY" );
m_Accels->Map( AAC( WXK_UP ).Cmd().Alt(), "GSwindow_OffsetYminus" );
m_Accels->Map( AAC( WXK_DOWN ).Cmd().Alt(), "GSwindow_OffsetYplus" );
m_Accels->Map( AAC( WXK_LEFT ).Cmd().Alt(), "GSwindow_OffsetXminus" );
m_Accels->Map( AAC( WXK_RIGHT ).Cmd().Alt(), "GSwindow_OffsetXplus" );
m_Accels->Map( AAC( WXK_NUMPAD_DIVIDE ).Cmd().Alt(), "GSwindow_OffsetReset" );
m_Accels->Map( AAC( WXK_ESCAPE ), "Sys_SuspendResume" );
m_Accels->Map( AAC( WXK_F8 ), "Sys_TakeSnapshot" ); // also shift and ctrl-shift will be added automatically
m_Accels->Map( AAC( WXK_F9 ), "Sys_RenderswitchToggle");
m_Accels->Map( AAC( WXK_F10 ), "Sys_LoggingToggle" );
m_Accels->Map( AAC( WXK_F11 ), "Sys_FreezeGS" );
m_Accels->Map( AAC( WXK_F12 ), "Sys_RecordingToggle" );
m_Accels->Map( FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL, "FullscreenToggle" );
}
GSPanel::GSPanel( wxWindow* parent )
: wxWindow()
, m_HideMouseTimer( this )
, m_coreRunning(false)
{
m_CursorShown = true;
m_HasFocus = false;
if ( !wxWindow::Create(parent, wxID_ANY) )
throw Exception::RuntimeError().SetDiagMsg( L"GSPanel constructor explode!!" );
SetName( L"GSPanel" );
InitDefaultAccelerators();
SetBackgroundColour(wxColour((unsigned long)0));
if( g_Conf->GSWindow.AlwaysHideMouse )
{
SetCursor( wxCursor(wxCURSOR_BLANK) );
m_CursorShown = false;
}
Bind(wxEVT_CLOSE_WINDOW, &GSPanel::OnCloseWindow, this);
Bind(wxEVT_SIZE, &GSPanel::OnResize, this);
Bind(wxEVT_KEY_UP, &GSPanel::OnKeyDownOrUp, this);
Bind(wxEVT_KEY_DOWN, &GSPanel::OnKeyDownOrUp, this);
Bind(wxEVT_SET_FOCUS, &GSPanel::OnFocus, this);
Bind(wxEVT_KILL_FOCUS, &GSPanel::OnFocusLost, this);
Bind(wxEVT_TIMER, &GSPanel::OnHideMouseTimeout, this, m_HideMouseTimer.GetId());
// Any and all events which should result in the mouse cursor being made visible
// are connected here. If I missed one, feel free to add it in! --air
Bind(wxEVT_LEFT_DOWN, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_LEFT_UP, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_MIDDLE_DOWN, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_MIDDLE_UP, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_RIGHT_DOWN, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_RIGHT_UP, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_MOTION, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_LEFT_DCLICK, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_MIDDLE_DCLICK, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_RIGHT_DCLICK, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_MOUSEWHEEL, &GSPanel::OnMouseEvent, this);
Bind(wxEVT_LEFT_DCLICK, &GSPanel::OnLeftDclick, this);
}
GSPanel::~GSPanel()
{
//CoreThread.Suspend( false ); // Just in case...!
}
void GSPanel::DoShowMouse()
{
if( g_Conf->GSWindow.AlwaysHideMouse ) return;
if( !m_CursorShown )
{
SetCursor( wxCursor( wxCURSOR_DEFAULT ) );
m_CursorShown = true;
}
m_HideMouseTimer.Start( 1750, true );
}
void GSPanel::DoResize()
{
if( GetParent() == NULL ) return;
wxSize client = GetParent()->GetClientSize();
wxSize viewport = client;
if ( !client.GetHeight() || !client.GetWidth() )
return;
double clientAr = (double)client.GetWidth()/(double)client.GetHeight();
extern AspectRatioType iniAR;
extern bool switchAR;
double targetAr = clientAr;
if (g_Conf->GSWindow.AspectRatio != iniAR) {
switchAR = false;
}
if (!switchAR) {
if (g_Conf->GSWindow.AspectRatio == AspectRatio_4_3)
targetAr = 4.0 / 3.0;
else if (g_Conf->GSWindow.AspectRatio == AspectRatio_16_9)
targetAr = 16.0 / 9.0;
} else {
targetAr = 4.0 / 3.0;
}
double arr = targetAr / clientAr;
if( arr < 1 )
viewport.x = (int)( (double)viewport.x*arr + 0.5);
else if( arr > 1 )
viewport.y = (int)( (double)viewport.y/arr + 0.5);
float zoom = g_Conf->GSWindow.Zoom.ToFloat()/100.0;
if( zoom == 0 )//auto zoom in untill black-bars are gone (while keeping the aspect ratio).
zoom = std::max( (float)arr, (float)(1.0/arr) );
viewport.Scale(zoom, zoom*g_Conf->GSWindow.StretchY.ToFloat()/100.0 );
if (viewport == client && EmuConfig.Gamefixes.FMVinSoftwareHack && g_Conf->GSWindow.IsFullscreen)
viewport.x += 1; //avoids crash on some systems switching HW><SW in fullscreen aspect ratio's with FMV Software switch.
SetSize( viewport );
CenterOnParent();
int cx, cy;
GetPosition(&cx, &cy);
float unit = .01*(float)std::min(viewport.x, viewport.y);
SetPosition( wxPoint( cx + unit*g_Conf->GSWindow.OffsetX.ToFloat(), cy + unit*g_Conf->GSWindow.OffsetY.ToFloat() ) );
#ifdef GSWindowScaleDebug
Console.WriteLn(Color_Yellow, "GSWindowScaleDebug: zoom %f, viewport.x %d, viewport.y %d", zoom, viewport.GetX(), viewport.GetY());
#endif
}
void GSPanel::OnResize(wxSizeEvent& event)
{
if( IsBeingDeleted() ) return;
DoResize();
//Console.Error( "Size? %d x %d", GetSize().x, GetSize().y );
//event.
}
void GSPanel::OnCloseWindow(wxCloseEvent& evt)
{
CoreThread.Suspend();
evt.Skip(); // and close it.
}
void GSPanel::OnMouseEvent( wxMouseEvent& evt )
{
if( IsBeingDeleted() ) return;
// Do nothing for left-button event
if (!evt.Button(wxMOUSE_BTN_LEFT)) {
evt.Skip();
DoShowMouse();
}
#if defined(__unix__)
// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
// the event before the pad see it. So you send key event directly to the pad.
if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
keyEvent event;
// FIXME how to handle double click ???
if (evt.ButtonDown()) {
event.evt = 4; // X equivalent of ButtonPress
event.key = evt.GetButton();
} else if (evt.ButtonUp()) {
event.evt = 5; // X equivalent of ButtonRelease
event.key = evt.GetButton();
} else if (evt.Moving() || evt.Dragging()) {
event.evt = 6; // X equivalent of MotionNotify
long x,y;
evt.GetPosition(&x, &y);
wxCoord w, h;
wxWindowDC dc( this );
dc.GetSize(&w, &h);
// Special case to allow continuous mouvement near the border
if (x < 10)
x = 0;
else if (x > (w-10))
x = 0xFFFF;
if (y < 10)
y = 0;
else if (y > (w-10))
y = 0xFFFF;
// For compatibility purpose with the existing structure. I decide to reduce
// the position to 16 bits.
event.key = ((y & 0xFFFF) << 16) | (x & 0xFFFF);
} else {
event.key = 0;
event.evt = 0;
}
PADWriteEvent(event);
}
#endif
}
void GSPanel::OnHideMouseTimeout( wxTimerEvent& evt )
{
if( IsBeingDeleted() || !m_HasFocus ) return;
if( CoreThread.GetExecutionMode() != SysThreadBase::ExecMode_Opened ) return;
SetCursor( wxCursor( wxCURSOR_BLANK ) );
m_CursorShown = false;
}
void GSPanel::OnKeyDownOrUp( wxKeyEvent& evt )
{
// HACK: Legacy PAD plugins expect PCSX2 to ignore keyboard messages on the GS Window while
// the PAD plugin is open, so ignore here (PCSX2 will direct messages routed from PAD directly
// to the APP level message handler, which in turn routes them right back here -- yes it's
// silly, but oh well).
#if defined(__unix__)
// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
// the event before the pad see it. So you send key event directly to the pad.
if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
keyEvent event;
event.key = evt.GetRawKeyCode();
if (evt.GetEventType() == wxEVT_KEY_UP)
event.evt = 3; // X equivalent of KEYRELEASE;
else if (evt.GetEventType() == wxEVT_KEY_DOWN)
event.evt = 2; // X equivalent of KEYPRESS;
else
event.evt = 0;
PADWriteEvent(event);
}
#endif
#ifdef __WXMSW__
// Not sure what happens on Linux, but on windows this method is called only when emulation
// is paused and the GS window is not hidden (and therefore the event doesn't arrive from
// the pad plugin and doesn't go through Pcsx2App::PadKeyDispatch). On such case (paused).
// It needs to handle two issues:
// 1. It's called both for key down and key up (linux apparently needs it this way) - but we
// don't want to execute the command twice (normally commands execute on key down only).
// 2. It has wx keycode which is upper case for ascii chars, but our command handlers expect
// lower case for non-special keys.
// ignore key up events
if (evt.GetEventType() == wxEVT_KEY_UP)
return;
// Make ascii keys lower case - this apparently works correctly also with modifiers (shift included)
if (evt.m_keyCode >= 'A' && evt.m_keyCode <= 'Z')
evt.m_keyCode += (int)'a' - 'A';
#endif
if( (PADopen != NULL) && CoreThread.IsOpen() ) return;
DirectKeyCommand( evt );
}
void GSPanel::DirectKeyCommand( const KeyAcceleratorCode& kac )
{
const GlobalCommandDescriptor* cmd = NULL;
std::unordered_map<int, const GlobalCommandDescriptor*>::const_iterator iter(m_Accels->find(kac.val32));
if (iter == m_Accels->end())
return;
cmd = iter->second;
DbgCon.WriteLn( "(gsFrame) Invoking command: %s", cmd->Id );
cmd->Invoke();
if( cmd->AlsoApplyToGui && !g_ConfigPanelChanged)
AppApplySettings();
}
void GSPanel::DirectKeyCommand( wxKeyEvent& evt )
{
DirectKeyCommand(KeyAcceleratorCode( evt ));
}
void GSPanel::UpdateScreensaver()
{
bool prevent = g_Conf->GSWindow.DisableScreenSaver
&& m_HasFocus && m_coreRunning;
ScreensaverAllow(!prevent);
}
void GSPanel::OnFocus( wxFocusEvent& evt )
{
evt.Skip();
m_HasFocus = true;
if( g_Conf->GSWindow.AlwaysHideMouse )
{
SetCursor( wxCursor(wxCURSOR_BLANK) );
m_CursorShown = false;
}
else
DoShowMouse();
#if defined(__unix__)
// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
// the event before the pad see it. So you send key event directly to the pad.
if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
keyEvent event = {0, 9}; // X equivalent of FocusIn;
PADWriteEvent(event);
}
#endif
//Console.Warning("GS frame > focus set");
UpdateScreensaver();
}
void GSPanel::OnFocusLost( wxFocusEvent& evt )
{
evt.Skip();
m_HasFocus = false;
DoShowMouse();
#if defined(__unix__)
// HACK2: In gsopen2 there is one event buffer read by both wx/gui and pad plugin. Wx deletes
// the event before the pad see it. So you send key event directly to the pad.
if( (PADWriteEvent != NULL) && (GSopen2 != NULL) ) {
keyEvent event = {0, 10}; // X equivalent of FocusOut
PADWriteEvent(event);
}
#endif
//Console.Warning("GS frame > focus lost");
UpdateScreensaver();
}
void GSPanel::CoreThread_OnResumed()
{
m_coreRunning = true;
UpdateScreensaver();
}
void GSPanel::CoreThread_OnSuspended()
{
m_coreRunning = false;
UpdateScreensaver();
}
void GSPanel::AppStatusEvent_OnSettingsApplied()
{
if( IsBeingDeleted() ) return;
DoResize();
DoShowMouse();
Show( !EmuConfig.GS.DisableOutput );
}
void GSPanel::OnLeftDclick(wxMouseEvent& evt)
{
if( !g_Conf->GSWindow.IsToggleFullscreenOnDoubleClick )
return;
//Console.WriteLn("GSPanel::OnDoubleClick: Invoking Fullscreen-Toggle accelerator.");
DirectKeyCommand(FULLSCREEN_TOGGLE_ACCELERATOR_GSPANEL);
}
// --------------------------------------------------------------------------------------
// GSFrame Implementation
// --------------------------------------------------------------------------------------
static const uint TitleBarUpdateMs = 333;
GSFrame::GSFrame( const wxString& title)
: wxFrame(NULL, wxID_ANY, title, g_Conf->GSWindow.WindowPos)
, m_timer_UpdateTitle( this )
{
SetIcons( wxGetApp().GetIconBundle() );
SetBackgroundColour( *wxBLACK );
wxStaticText* label = new wxStaticText( this, wxID_ANY, _("GS Output is Disabled!") );
m_id_OutputDisabled = label->GetId();
label->SetFont( pxGetFixedFont( 20, wxFONTWEIGHT_BOLD ) );
label->SetForegroundColour( *wxWHITE );
AppStatusEvent_OnSettingsApplied();
GSPanel* gsPanel = new GSPanel( this );
gsPanel->Show( !EmuConfig.GS.DisableOutput );
m_id_gspanel = gsPanel->GetId();
// TODO -- Implement this GS window status window! Whee.
// (main concern is retaining proper client window sizes when closing/re-opening the window).
//m_statusbar = CreateStatusBar( 2 );
Bind(wxEVT_CLOSE_WINDOW, &GSFrame::OnCloseWindow, this);
Bind(wxEVT_MOVE, &GSFrame::OnMove, this);
Bind(wxEVT_SIZE, &GSFrame::OnResize, this);
Bind(wxEVT_ACTIVATE, &GSFrame::OnActivate, this);
Bind(wxEVT_TIMER, &GSFrame::OnUpdateTitle, this, m_timer_UpdateTitle.GetId());
}
void GSFrame::OnCloseWindow(wxCloseEvent& evt)
{
sApp.OnGsFrameClosed( GetId() );
Hide(); // and don't close it.
}
bool GSFrame::ShowFullScreen(bool show, bool updateConfig)
{
/*if( show != IsFullScreen() )
Console.WriteLn( Color_StrongMagenta, "(gsFrame) Switching to %s mode...", show ? "Fullscreen" : "Windowed" );*/
if (updateConfig && g_Conf->GSWindow.IsFullscreen != show)
{
g_Conf->GSWindow.IsFullscreen = show;
wxGetApp().PostIdleMethod( AppSaveSettings );
}
// IMPORTANT! On MSW platforms you must ALWAYS show the window prior to calling
// ShowFullscreen(), otherwise the window will be oddly unstable (lacking input and unable
// to properly flip back into fullscreen mode after alt-enter). I don't know if that
// also happens on Linux.
if( !IsShown() ) Show();
uint flags = wxFULLSCREEN_ALL;
#ifdef _WIN32
flags |= g_Conf->GSWindow.EnableVsyncWindowFlag ? WS_POPUP : 0;
#endif
bool retval = _parent::ShowFullScreen( show, flags );
return retval;
}
wxStaticText* GSFrame::GetLabel_OutputDisabled() const
{
return (wxStaticText*)FindWindowById( m_id_OutputDisabled );
}
void GSFrame::CoreThread_OnResumed()
{
m_timer_UpdateTitle.Start( TitleBarUpdateMs );
if( !IsShown() ) Show();
}
void GSFrame::CoreThread_OnSuspended()
{
if( !IsBeingDeleted() && g_Conf->GSWindow.CloseOnEsc ) Hide();
}
void GSFrame::CoreThread_OnStopped()
{
//if( !IsBeingDeleted() ) Destroy();
}
void GSFrame::CorePlugins_OnShutdown()
{
if( !IsBeingDeleted() ) Destroy();
}
// overrides base Show behavior.
bool GSFrame::Show( bool shown )
{
if( shown )
{
GSPanel* gsPanel = GetViewport();
if( !gsPanel || gsPanel->IsBeingDeleted() )
{
gsPanel = new GSPanel( this );
m_id_gspanel = gsPanel->GetId();
}
gsPanel->Show( !EmuConfig.GS.DisableOutput );
gsPanel->DoResize();
gsPanel->SetFocus();
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->Show( EmuConfig.GS.DisableOutput );
if( !m_timer_UpdateTitle.IsRunning() )
m_timer_UpdateTitle.Start( TitleBarUpdateMs );
}
else
{
m_timer_UpdateTitle.Stop();
}
return _parent::Show( shown );
}
void GSFrame::AppStatusEvent_OnSettingsApplied()
{
if( IsBeingDeleted() ) return;
SetWindowStyle((g_Conf->GSWindow.DisableResizeBorders ? 0 : wxRESIZE_BORDER) | wxCAPTION | wxCLIP_CHILDREN |
wxSYSTEM_MENU | wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxCLOSE_BOX);
if (!IsFullScreen() && !IsMaximized())
SetClientSize(g_Conf->GSWindow.WindowSize);
Refresh();
if( g_Conf->GSWindow.CloseOnEsc )
{
if( IsShown() && !CorePlugins.IsOpen(PluginId_GS) )
Show( false );
}
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->Show( EmuConfig.GS.DisableOutput );
}
GSPanel* GSFrame::GetViewport()
{
return (GSPanel*)FindWindowById( m_id_gspanel );
}
void GSFrame::OnUpdateTitle( wxTimerEvent& evt )
{
// Update the title only after the completion of at least a single Vsync, it's pointless to display the fps
// when there are have been no frames rendered and SMODE2 register seems to fresh start with 0 on all the bitfields which
// leads to the value of INT bit as 0 initially and the games are mentioned as progressive which is a bit misleading,
// to prevent such issues, let's update the title after the actual frame rendering starts.
if (g_FrameCount == 0)
return;
double fps = wxGetApp().FpsManager.GetFramerate();
FastFormatUnicode cpuUsage;
if (m_CpuUsage.IsImplemented()) {
m_CpuUsage.UpdateStats();
if (!IsFullScreen()) {
cpuUsage.Write(L"EE: %3d%%", m_CpuUsage.GetEEcorePct());
cpuUsage.Write(L" | GS: %3d%%", m_CpuUsage.GetGsPct());
if (THREAD_VU1)
cpuUsage.Write(L" | VU: %3d%%", m_CpuUsage.GetVUPct());
pxNonReleaseCode(cpuUsage.Write(L" | UI: %3d%%", m_CpuUsage.GetGuiPct()));
}
if (THREAD_VU1)
OSDmonitor(Color_StrongGreen, "VU:", std::to_string(m_CpuUsage.GetVUPct()).c_str());
OSDmonitor(Color_StrongGreen, "EE:", std::to_string(m_CpuUsage.GetEEcorePct()).c_str());
OSDmonitor(Color_StrongGreen, "GS:", std::to_string(m_CpuUsage.GetGsPct()).c_str());
pxNonReleaseCode(OSDmonitor(Color_StrongGreen, "UI:", std::to_string(m_CpuUsage.GetGuiPct()).c_str()));
}
std::ostringstream out;
out << std::fixed << std::setprecision(2) << fps;
OSDmonitor(Color_StrongGreen, "FPS:", out.str());
#ifdef __linux__
// Important Linux note: When the title is set in fullscreen the window is redrawn. Unfortunately
// an intermediate white screen appears too which leads to a very annoying flickering.
if (IsFullScreen()) return;
#endif
AppConfig::UiTemplateOptions& templates = g_Conf->Templates;
float percentage = (fps * 100) / GetVerticalFrequency().ToFloat();
char gsDest[128];
gsDest[0] = 0; // No need to set whole array to NULL.
GSgetTitleInfo2( gsDest, sizeof(gsDest) );
wxString limiterStr = templates.LimiterUnlimited;
if( g_Conf->EmuOptions.GS.FrameLimitEnable )
{
switch( g_LimiterMode )
{
case Limit_Nominal: limiterStr = templates.LimiterNormal; break;
case Limit_Turbo: limiterStr = templates.LimiterTurbo; break;
case Limit_Slomo: limiterStr = templates.LimiterSlowmo; break;
}
}
const u64& smode2 = *(u64*)PS2GS_BASE(GS_SMODE2);
wxString omodef = (smode2 & 2) ? templates.OutputFrame : templates.OutputField;
wxString omodei = (smode2 & 1) ? templates.OutputInterlaced : templates.OutputProgressive;
wxString title = templates.TitleTemplate;
title.Replace(L"${slot}", pxsFmt(L"%d", States_GetCurrentSlot()));
title.Replace(L"${limiter}", limiterStr);
title.Replace(L"${speed}", pxsFmt(L"%3d%%", lround(percentage)));
title.Replace(L"${vfps}", pxsFmt(L"%.02f", fps));
title.Replace(L"${cpuusage}", cpuUsage);
title.Replace(L"${omodef}", omodef);
title.Replace(L"${omodei}", omodei);
title.Replace(L"${gsdx}", fromUTF8(gsDest));
if (CoreThread.IsPaused())
title = templates.Paused + title;
SetTitle(title);
}
void GSFrame::OnActivate( wxActivateEvent& evt )
{
if( IsBeingDeleted() ) return;
evt.Skip();
if( wxWindow* gsPanel = GetViewport() ) gsPanel->SetFocus();
}
void GSFrame::OnMove( wxMoveEvent& evt )
{
if( IsBeingDeleted() ) return;
evt.Skip();
g_Conf->GSWindow.IsMaximized = IsMaximized();
// evt.GetPosition() returns the client area position, not the window frame position.
if( !g_Conf->GSWindow.IsMaximized && !IsFullScreen() && !IsIconized() && IsVisible() )
g_Conf->GSWindow.WindowPos = GetScreenPosition();
// wxGTK note: X sends gratuitous amounts of OnMove messages for various crap actions
// like selecting or deselecting a window, which muck up docking logic. We filter them
// out using 'lastpos' here. :)
//static wxPoint lastpos( wxDefaultCoord, wxDefaultCoord );
//if( lastpos == evt.GetPosition() ) return;
//lastpos = evt.GetPosition();
}
void GSFrame::SetFocus()
{
_parent::SetFocus();
if( GSPanel* gsPanel = GetViewport() )
gsPanel->SetFocusFromKbd();
}
void GSFrame::OnResize( wxSizeEvent& evt )
{
if( IsBeingDeleted() ) return;
if( !IsFullScreen() && !IsMaximized() && IsVisible() )
{
g_Conf->GSWindow.WindowSize = GetClientSize();
}
if( wxStaticText* label = GetLabel_OutputDisabled() )
label->CentreOnParent();
if( GSPanel* gsPanel = GetViewport() )
{
gsPanel->DoResize();
gsPanel->SetFocus();
}
//wxPoint hudpos = wxPoint(-10,-10) + (GetClientSize() - m_hud->GetSize());
//m_hud->SetPosition( hudpos ); //+ GetScreenPosition() + GetClientAreaOrigin() );
// if we skip, the panel is auto-sized to fit our window anyway, which we do not want!
//evt.Skip();
}