/
CMakeLists.txt
318 lines (291 loc) · 8.73 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name (no version number to ease future version bump and bisect)
set(Output GSdx)
set(CommonFlags
-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
-Wno-unknown-pragmas
-Wno-parentheses
-Wunused-variable # __dummy variable need to be investigated
)
# The next two need to be looked at, but spam really badly in gcc 8.
# Largely class alignment in GSDevice.h and memcpy in GSVector*.h.
if(GCC_VERSION VERSION_EQUAL "8.0" OR GCC_VERSION VERSION_GREATER "8.0")
set(CommonFlags
${CommonFlags}
-Wno-class-memaccess
-Wno-packed-not-aligned
)
endif()
if(USE_ICC)
set(CommonFlags "${CommonFlags} -restrict")
endif()
set(GSdxFinalFlags ${CommonFlags})
if(CMAKE_COMPILER_IS_GNUCXX)
# Newer version default to a correct ABI
if (${GCC_VERSION} VERSION_LESS "5.1")
set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
endif()
endif()
if(XDG_STD)
set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD)
endif()
if(EGL_API AND EGL_FOUND)
set(GSdxFinalFlags ${GSdxFinalFlags} -DEGL_SUPPORTED)
endif()
if(OPENCL_FOUND)
set(GSdxFinalFlags ${GSdxFinalFlags} -DENABLE_OPENCL)
endif()
set(GSdxSources
PSX/GPU.cpp
PSX/GPUDrawScanline.cpp
PSX/GPUDrawScanlineCodeGenerator.cpp
PSX/GPULocalMemory.cpp
PSX/GPURenderer.cpp
PSX/GPURendererSW.cpp
PSX/GPUSetupPrimCodeGenerator.cpp
PSX/GPUState.cpp
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDrawingContext.cpp
GSDump.cpp
GSLocalMemory.cpp
GSLzma.cpp
GSPerfMon.cpp
GSPng.cpp
GSState.cpp
GSTables.cpp
GSUtil.cpp
GSVector.cpp
GSdx.cpp
GSdxResources.cpp
stdafx.cpp
Renderers/Common/GSDevice.cpp
Renderers/Common/GSDirtyRect.cpp
Renderers/Common/GSFunctionMap.cpp
Renderers/Common/GSOsdManager.cpp
Renderers/Common/GSRenderer.cpp
Renderers/Common/GSTexture.cpp
Renderers/Common/GSVertexTrace.cpp
Renderers/Null/GSDeviceNull.cpp
Renderers/Null/GSRendererNull.cpp
Renderers/Null/GSTextureNull.cpp
Renderers/HW/GSHwHack.cpp
Renderers/HW/GSRendererHW.cpp
Renderers/HW/GSTextureCache.cpp
Renderers/SW/GSDrawScanline.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
Renderers/SW/GSRasterizer.cpp
Renderers/SW/GSRendererSW.cpp
Renderers/SW/GSSetupPrimCodeGenerator.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
Renderers/SW/GSTextureCacheSW.cpp
Renderers/SW/GSTextureSW.cpp
Renderers/OpenGL/GLLoader.cpp
Renderers/OpenGL/GLState.cpp
Renderers/OpenGL/GSDeviceOGL.cpp
Renderers/OpenGL/GSRendererOGL.cpp
Renderers/OpenGL/GSShaderOGL.cpp
Renderers/OpenGL/GSTextureCacheOGL.cpp
Renderers/OpenGL/GSTextureOGL.cpp
Renderers/OpenCL/GSRendererCL.cpp
Window/GSSetting.cpp
Window/GSWnd.cpp
)
set(GSdxHeaders
config.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSdx.h
GSdxResources.h
GS.h
GSLocalMemory.h
GSLzma.h
GSPerfMon.h
GSPng.h
GSState.h
GSTables.h
GSThread_CXX11.h
GSThread.h
GSUtil.h
GSVector.h
GSVector4.h
GSVector4i.h
GSVector8.h
GSVector8i.h
stdafx.h
PSX/GPUDrawingEnvironment.h
PSX/GPUDrawScanlineCodeGenerator.h
PSX/GPUDrawScanline.h
PSX/GPU.h
PSX/GPULocalMemory.h
PSX/GPURenderer.h
PSX/GPURendererSW.h
PSX/GPUScanlineEnvironment.h
PSX/GPUSetupPrimCodeGenerator.h
PSX/GPUState.h
PSX/GPUVertex.h
Renderers/Common/GSDevice.h
Renderers/Common/GSDirtyRect.h
Renderers/Common/GSFastList.h
Renderers/Common/GSFunctionMap.h
Renderers/Common/GSOsdManager.h
Renderers/Common/GSRenderer.h
Renderers/Common/GSTexture.h
Renderers/Common/GSVertex.h
Renderers/Common/GSVertexList.h
Renderers/Common/GSVertexTrace.h
Renderers/Null/GSDeviceNull.h
Renderers/Null/GSRendererNull.h
Renderers/Null/GSTextureNull.h
Renderers/HW/GSRendererHW.h
Renderers/HW/GSTextureCache.h
Renderers/HW/GSVertexHW.h
Renderers/SW/GSDrawScanlineCodeGenerator.h
Renderers/SW/GSDrawScanline.h
Renderers/SW/GSRasterizer.h
Renderers/SW/GSRendererSW.h
Renderers/SW/GSScanlineEnvironment.h
Renderers/SW/GSSetupPrimCodeGenerator.h
Renderers/SW/GSTextureCacheSW.h
Renderers/SW/GSTextureSW.h
Renderers/SW/GSVertexSW.h
Renderers/OpenGL/GLLoader.h
Renderers/OpenGL/GLState.h
Renderers/OpenGL/GSDeviceOGL.h
Renderers/OpenGL/GSRendererOGL.h
Renderers/OpenGL/GSShaderOGL.h
Renderers/OpenGL/GSTextureCacheOGL.h
Renderers/OpenGL/GSTextureOGL.h
Renderers/OpenGL/GSUniformBufferOGL.h
Renderers/OpenGL/GSVertexArrayOGL.h
Renderers/OpenCL/GSRendererCL.h
Window/GSCaptureDlg.h
Window/GSDialog.h
Window/GSSetting.h
Window/GSSettingsDlg.h
Window/GSWnd.h
xbyak/xbyak.h
xbyak/xbyak_mnemonic.h
xbyak/xbyak_util.h
)
if(Windows)
LIST(APPEND GSdxSources
Renderers/DX11/GSDevice11.cpp
Window/GSDialog.cpp
Renderers/DX11/GSRendererDX11.cpp
Renderers/DX11/GSTexture11.cpp
Renderers/DX11/GSTextureCache11.cpp
Renderers/DX11/GSTextureFX11.cpp
GSVertexList.cpp
Renderers/SW/GSVertexSW.cpp
Window/GSCaptureDlg.cpp
Window/GSSettingsDlg.cpp
Window/GSWndDX.cpp
Window/GSWndWGL.cpp
PSX/GPUSettingsDlg.cpp
)
LIST(APPEND GSdxHeaders
Renderers/DX11/GSDevice11.h
Renderers/DX11/GSRendererDX11.h
Renderers/DX11/GSTexture11.h
Renderers/DX11/GSTextureCache11.h
Window/GSWndDX.h
Window/GSWndWGL.h
PSX/GPUSettingsDlg.h
resource.h
targetver.h
)
else()
LIST(APPEND GSdxSources
Window/GSLinuxDialog.cpp
Window/GSWndOGL.cpp
Window/GSWndEGL.cpp
)
LIST(APPEND GSdxHeaders
Window/GSWndEGL.h
Window/GSWndOGL.h
)
endif()
set(GSdxFinalSources
${GSdxSources}
${GSdxHeaders}
)
set(GSdxFinalLibs
${X11_LIBRARIES}
${OPENGL_LIBRARIES}
${GTK2_LIBRARIES}
${LIBC_LIBRARIES}
${PNG_LIBRARIES}
${FREETYPE_LIBRARIES}
${LIBLZMA_LIBRARIES}
)
if(EGL_API AND EGL_FOUND)
set(GSdxFinalLibs ${GSdxFinalLibs} ${EGL_LIBRARIES} ${X11_XCB_LIBRARIES})
endif()
if(USE_VTUNE)
set(GSdxFinalLibs ${GSdxFinalLibs} ${VTUNE_LIBRARIES})
endif()
if(OPENCL_FOUND)
set(GSdxFinalLibs ${GSdxFinalLibs} ${OPENCL_LIBRARIES})
endif()
set(RESOURCE_FILES
res/logo-ogl.bmp
res/fxaa.fx
res/tfx.cl
res/glsl/common_header.glsl
res/glsl/convert.glsl
res/glsl/interlace.glsl
res/glsl/merge.glsl
res/glsl/shadeboost.glsl
res/glsl/tfx_fs.glsl
res/glsl/tfx_vgs.glsl)
add_custom_glib_res("GSdxResources" "gsdx-res.xml" "GSdx_res" ${RESOURCE_FILES})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(BUILTIN_GS)
add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
else()
if (DISABLE_ADVANCE_SIMD)
# Don't append -SSE2 on the first build to keep same name as SIMD build
add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2 -mbmi -mbmi2")
else()
add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
endif()
endif()
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_GSReplayLoader)
set(GSdxReplayLoaderFinalSources
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${LIBC_LIBRARIES}" "${GSdxFinalFlags}")
endif(BUILD_REPLAY_LOADERS)