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* properly delete program and vertex array. Avoid a crash on plugin reload * reset shader state. Avoid to reuse invalid data on plugin reload gsdx: * add an hack to unattach/attach the gl context from different thread. Help to solve some crashes. The best will be to move gpu operation out of gsreadfifo but it would need more works * implement logz for test purpose (don't seem to help) gsdx replay: * use default xdg location git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5289 96395faa-99c1-11dd-bbfe-3dabce05a288
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gregory.hainaut
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Jun 12, 2012
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