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Legacy gsdx for opengl 3.05? #1347
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I'm not building (using the ppa). I guess I will have to wait for the release, build it myself (which i frankly think will go pear shaped) or go bother the ppa guy to do a legacy package? |
What mesa version do you have? |
glxinfo | grep "OpenGL version" |
And are you sure that you don't have an extra plugin that you need to select. Otherwise it might be a good idea to upgrade your driver. |
wait current GSdx require at least 3.3 even legacy |
Yeah, the only gs plugin in the options is : Something which might be important is that the directory in that these plugins are put is a read only system one, probably because of the package. |
you can copy the plugin into your home directory and configure PCSX2 to use them. |
If it does require 3.3, that must be recent(ish) because i remember using the emulator to play in January I think? 5 months or so. And i think the package recipe in the ppa is just not building the legacy one. Really if it really requires 3.3 always it won't work anyway. Maybe i should see if it's possible to downgrade from a ppa and pin the package. |
3.3 check is quite old. Srange. Honestly try to install a more recent Mesa. It might be enough. |
Ah. I'd probably have to upgrade the whole system to a new ubuntu release which would be a pain 😓 Thanks for the help anyway. |
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Yes but I vaguely remember that first version that support gl 3.3 was sandy bridge. So far the error messages are 2 sw extensions that ought to work with any hardware. So upgrading mesa is the best solution. |
Mmm... yeah: glxinfo | grep "Core Profile" |
So you're good only miss mesa 11.2 ;) I didn't know that it was working for those old gpu. |
Time to close this, i know what i have to do, thanks for the clarification. |
Until a few months ago, the gsdx plugin worked (very slowly of course, but still good enough to play games like FFXII international at 10 fps with the inbuilt frameskip) in linux on this very old portable (2007-2008). Now with larger extension requirements, the daily build fails at opening any game.
PPSSPP system information says my opengl version is 3.05
I've read that gsdx will have a legacy version. My question is if the legacy will work on my version of the opengl api and this kind of old hardware as it was until recently?
the failure messages on the window:
PCSX2 1.5.0-0 - compiled on May 3 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Linux 3.19.0-58-generic x86_64
Physical RAM = 3947 MB
CPU name = Intel(R) Core(TM)2 Duo CPU T6600 @ 2.20GHz
Vendor/Model = GenuineIntel (stepping 0A)
CPU speed = 2.193 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0c08e39d
x86EFlags = 20100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1
Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...
Loading plugins...
Binding GS: /usr/lib/games/PCSX2/libGSdx.so
Binding PAD: /usr/lib/games/PCSX2/libonepad-1.2.0.so
(GameDB) 9700 games on record (loaded in 575ms)
Binding SPU2: /usr/lib/games/PCSX2/libspu2x-2.0.0.so
Binding CDVD: /usr/lib/games/PCSX2/libCDVDnull.so
Binding USB: /usr/lib/games/PCSX2/libUSBnull-0.7.0.so
Binding FW: /usr/lib/games/PCSX2/libFWnull-0.7.0.so
Binding DEV9: /usr/lib/games/PCSX2/libdev9null-0.5.0.so
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
ERROR: GL_ARB_copy_image is NOT SUPPORTED
ERROR: GL_ARB_direct_state_access is NOT SUPPORTED
Closing plugins...
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(p) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
User-canceled plugin configuration after plugin initialization failure. Plugins unloaded.
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