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JoystickTest.ahk
105 lines (98 loc) · 3.1 KB
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JoystickTest.ahk
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; Joystick Test Script
; http://www.autohotkey.com
; This script helps determine the button numbers and other attributes
; of your joystick. It might also reveal if your joystick is in need
; of calibration; that is, whether the range of motion of each of its
; axes is from 0 to 100 percent as it should be. If calibration is
; needed, use the operating system's control panel or the software
; that came with your joystick.
; July 6, 2005: Added auto-detection of joystick number.
; May 8, 2005 : Fixed: JoyAxes is no longer queried as a means of
; detecting whether the joystick is connected. Some joysticks are
; gamepads and don't have even a single axis.
; For XBox 360 wireless controller
; Left stick X/Y -> X,Y (values 0-100)
; Left stick click -> Button 9
; Right stick X/Y -> R, U
; Right stick click -> Button 10
; Button A -> Button 1
; Button B -> Button 2
; Button X -> Button 3
; Button Y -> Button 4
; Button LB -> Button 5
; Button RB -> Button 6
; Button LT -> Z (values 50-100)
; Button RT -> Z (values 50-0)
; Start Button -> Button 8
; Back Button -> Button 7
; If you want to unconditionally use a specific joystick number, change
; the following value from 0 to the number of the joystick (1-16).
; A value of 0 causes the joystick number to be auto-detected:
JoystickNumber = 0
; END OF CONFIG SECTION. Do not make changes below this point unless
; you wish to alter the basic functionality of the script.
; Auto-detect the joystick number if called for:
if JoystickNumber <= 0
{
Loop 16 ; Query each joystick number to find out which ones exist.
{
GetKeyState, JoyName, %A_Index%JoyName
if JoyName <>
{
JoystickNumber = %A_Index%
break
}
}
if JoystickNumber <= 0
{
MsgBox The system does not appear to have any joysticks.
ExitApp
}
}
#SingleInstance
SetFormat, float, 03 ; Omit decimal point from axis position percentages.
GetKeyState, joy_buttons, %JoystickNumber%JoyButtons
GetKeyState, joy_name, %JoystickNumber%JoyName
GetKeyState, joy_info, %JoystickNumber%JoyInfo
Loop
{
buttons_down =
Loop, %joy_buttons%
{
GetKeyState, joy%a_index%, %JoystickNumber%joy%a_index%
if joy%a_index% = D
buttons_down = %buttons_down%%a_space%%a_index%
}
GetKeyState, joyx, %JoystickNumber%JoyX
axis_info = X%joyx%
GetKeyState, joyy, %JoystickNumber%JoyY
axis_info = %axis_info%%a_space%%a_space%Y%joyy%
IfInString, joy_info, Z
{
GetKeyState, joyz, %JoystickNumber%JoyZ
axis_info = %axis_info%%a_space%%a_space%Z%joyz%
}
IfInString, joy_info, R
{
GetKeyState, joyr, %JoystickNumber%JoyR
axis_info = %axis_info%%a_space%%a_space%R%joyr%
}
IfInString, joy_info, U
{
GetKeyState, joyu, %JoystickNumber%JoyU
axis_info = %axis_info%%a_space%%a_space%U%joyu%
}
IfInString, joy_info, V
{
GetKeyState, joyv, %JoystickNumber%JoyV
axis_info = %axis_info%%a_space%%a_space%V%joyv%
}
IfInString, joy_info, P
{
GetKeyState, joyp, %JoystickNumber%JoyPOV
axis_info = %axis_info%%a_space%%a_space%POV%joyp%
}
ToolTip, %joy_name% (#%JoystickNumber%):`n%axis_info%`nButtons Down: %buttons_down%`n`n(right-click the tray icon to exit)
Sleep, 100
}
return