-
Notifications
You must be signed in to change notification settings - Fork 107
/
18 Creating a logical device with geometry shaders and graphics queue.h
43 lines (37 loc) · 2.08 KB
/
18 Creating a logical device with geometry shaders and graphics queue.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and / or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The below copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// Vulkan Cookbook
// ISBN: 9781786468154
// © Packt Publishing Limited
//
// Author: Pawel Lapinski
// LinkedIn: https://www.linkedin.com/in/pawel-lapinski-84522329
//
// Chapter: 01 Instance and Devices
// Recipe: 18 Creating a logical device with geometry shaders and graphics and compute queues
#ifndef CREATING_A_LOGICAL_DEVICE_WITH_GEOMETRY_SHADERS_AND_GRAPHICS_AND_COMPUTE_QUEUES
#define CREATING_A_LOGICAL_DEVICE_WITH_GEOMETRY_SHADERS_AND_GRAPHICS_AND_COMPUTE_QUEUES
#include "Common.h"
namespace VulkanCookbook {
bool CreateLogicalDeviceWithGeometryShadersAndGraphicsAndComputeQueues( VkInstance instance,
VkDevice & logical_device,
VkQueue & graphics_queue,
VkQueue & compute_queue );
} // namespace VulkanCookbook
#endif // CREATING_A_LOGICAL_DEVICE_WITH_GEOMETRY_SHADERS_AND_GRAPHICS_AND_COMPUTE_QUEUES