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Allow 8× multi sampling in traditional (non-framebuffer) MSAA #135

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kai-li-wop opened this issue Mar 14, 2022 · 6 comments
Closed
2 tasks done

Allow 8× multi sampling in traditional (non-framebuffer) MSAA #135

kai-li-wop opened this issue Mar 14, 2022 · 6 comments
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enhancement New feature or request question Further information is requested
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@kai-li-wop
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kai-li-wop commented Mar 14, 2022

The goal is to enable 8× multi sampling (r_ext_multisample 8) in traditional (non-framebuffer) MSAA for World of Padman

  • OpenGL 1 renderer
  • OpenGL 2 renderer

Additional questions

  • Is this also relevant for the Vulkan renderer?
  • What is r_ext_framebuffer_multisample for?
@kai-li-wop kai-li-wop added the enhancement New feature or request label Mar 14, 2022
@kai-li-wop kai-li-wop added this to the v1.7.0 milestone Mar 14, 2022
@kai-li-wop kai-li-wop self-assigned this Mar 14, 2022
@kai-li-wop
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See: ioquake/ioq3#487

@kai-li-wop kai-li-wop added the question Further information is requested label Mar 15, 2022
@kai-li-wop
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Introduced with 55cd12f

@kai-li-wop
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Example picture MSAA Off (see in full screen)
shot0002

Example picture MSAA 2x (see in full screen)
shot0003

Example picture MSAA 4x (see in full screen)
shot0004

Example picture MSAA 8x (see in full screen)
shot0005

@mgerhardy
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There is no multisample support in the vulkan renderer yet - see de3ef9a

@mgerhardy
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r_ext_framebuffer_multisample controlls the samples for fbos - http://damien.porquet.free.fr/msi/glexts/GL_EXT_framebuffer_multisample.txt.html

in other words - antialiasing for framebuffers

@kai-li-wop
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OK, then my questions are answered. Neither the Vulkan renderer is officially supported by WoP yet, nor do we provide an option for r_ext_framebuffer_multisample in the menu. So both are irrelevant for this ticket. Thx

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