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Add head collection for each player #4
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+1 On a server like this, a leaderboard system of any kind just makes sense. If I'm getting this right, the proposal is to count heads only for the active day? That's probably for the best, otherwise we'll have stacked players hogging the top 3 constantly. (or, you know, implement a valueless point system like epochtal) |
I do like the idea of having a global head collection actually, one that preserves between resets. We would need a way to overthrow stacked players if we did that as you said. Here's my idea for a global head collection: 3 random players (let's just say I) will get a golden head, silver head and bronze head representing my rank on the server. If I get killed my lowest level head will be given to the killer. This way lower level players won't even get targeted as much because they aren't worth anything and players with most gear will have those 3 heads placing them in first second and third place (publicly announced of course).
The other head collection which holds actual player heads should be reset on death, not every day. If we do implement the above system then the player head collection wouldn't even be used for ranking. Then again I'm not sure if this is the right idea. Thoughts? |
Give... players...head. Mhm, noted! I'm a bit confused on what the final system would look like now. Are these tangible heads, or just a statistic? Where is this information kept and displayed? I like the idea of these heads being a general motivator to hunt rich players, though I am lost on how this indicates a global position. |
I'll try explaining this from the beginning. The other head collection I had in mind is still just a string in a list, except that it's in a different list and resets when the player dies. An example: I kill 3 players, I get their heads and have them in my collection. Now I got killed and those 3 heads will be lost. Not stolen or anything, just lost. |
Sounds good. I was under the impression that the heads were tangible items, thus susceptible to getting lost in a lava pool. I'd still advise having different names for these two very separate systems (assuming they're implemented together), as it might get confusing in conversation. |
Ranked heads have been renamed to crowns and will be tracked in #5 |
Every player kill will add the victims head into a head collection which will be viewable through a command. Players will lose all of their heads on death.
The top 3 killers will have their head collections leaked at midnight on server reset in the discord webhook.The text was updated successfully, but these errors were encountered: