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ENTITY_TELEPORT packet fired every 1200 ticks (minute) #10455

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Boy0000 opened this issue Apr 26, 2024 · 1 comment
Open

ENTITY_TELEPORT packet fired every 1200 ticks (minute) #10455

Boy0000 opened this issue Apr 26, 2024 · 1 comment
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status: needs triage type: bug Something doesn't work as it was intended to. version: 1.20.4 Game version 1.20.4

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@Boy0000
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Boy0000 commented Apr 26, 2024

Expected behavior

Any entity that isnt moving shouldnt fire it, example an armorstand

Observed/Actual behavior

Placing an armorstand, waiting 1 minute (or boosting tickrate) and the packet it sent
image

Desktop.2024.04.26.-.11.17.56.01.mp4

Steps/models to reproduce

  1. Place an ArmorStand or any entity with no ai
  2. Wait 1 minute or boost tickrate to speed up
  3. ENTITY_TELEPORT packet is sent

Plugin and Datapack List

[11:20:34 INFO]: There are 2 data pack(s) enabled: [vanilla (built-in)], [file/bukkit (world)]
[11:20:34 INFO]: There are no more data packs available
[11:20:35 INFO]: Server Plugins (2):
[11:20:35 INFO]: Bukkit Plugins:
[11:20:35 INFO]: - PacketListener, ProtocolLib

Paper version

[11:20:58 INFO]: Checking version, please wait...
[11:20:58 INFO]: This server is running Paper version git-Paper-496 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 7ac24a1 on ver/1.20.4)
You are running the latest version

Other

Tested this on a brand new server to ensure it wasnt some other plugin or anything else affecting it

@Boy0000 Boy0000 added status: needs triage type: bug Something doesn't work as it was intended to. labels Apr 26, 2024
@molor
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molor commented Apr 26, 2024

IIRC entity movement packets use relative coordinates, so isn't that a works-as-intended periodic location synchronization?

@kashike kashike added the version: 1.20.4 Game version 1.20.4 label Apr 28, 2024
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Labels
status: needs triage type: bug Something doesn't work as it was intended to. version: 1.20.4 Game version 1.20.4
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Status: 🕑 Needs Triage
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3 participants