/
project.godot
64 lines (52 loc) · 1.6 KB
/
project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "MeshInstance",
"class": "ClipPlaneWaterMesh",
"language": "GDScript",
"path": "res://addons/ocean/scripts/ClipPlaneWater.gd"
}, {
"base": "MeshInstance",
"class": "SinglePlaneWaterMesh",
"language": "GDScript",
"path": "res://addons/ocean/scripts/SinglePlaneWaterMesh.gd"
}, {
"base": "Spatial",
"class": "WaterBody",
"language": "GDScript",
"path": "res://addons/ocean/scripts/WaterBody.gd"
}, {
"base": "Resource",
"class": "WaveSettings",
"language": "GDScript",
"path": "res://addons/ocean/scripts/WaveSettings.gd"
} ]
_global_script_class_icons={
"ClipPlaneWaterMesh": "res://addons/ocean/textures/WaterBodyIcon.png",
"SinglePlaneWaterMesh": "res://addons/ocean/textures/WaterBodyIcon.png",
"WaterBody": "res://addons/ocean/textures/WaterBodyIcon.png",
"WaveSettings": "res://addons/ocean/textures/WaterBodyIcon.png"
}
[application]
config/name="sailing_game"
run/main_scene="res://addons/ocean/example/Sea.tscn"
config/icon="res://icon.png"
[display]
window/per_pixel_transparency/allowed=true
[editor_plugins]
enabled=PoolStringArray( "ocean" )
[layer_names]
3d_render/layer_20="Foam"
[rendering]
quality/directional_shadow/size=8192
quality/shadow_atlas/size=8192
quality/subsurface_scattering/quality=2
quality/subsurface_scattering/follow_surface=true
quality/voxel_cone_tracing/high_quality=true
quality/filters/msaa=4