/
StateController.cs
55 lines (47 loc) · 1.07 KB
/
StateController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StateController : MonoBehaviour
{
public static StateController instance;
public delegate void OnActionButtonDown();
public OnActionButtonDown worldAction;
private static State state = State.WORLD;
private void Awake()
{
if(instance == null)
{
instance = this;
}
if(instance != this)
{
Destroy(this.gameObject);
}
}
private void Update()
{
if (Input.GetButtonDown("Action") && state == State.WORLD)
{
Invoke(worldAction);
}
}
public static void Transition(State state)
{
StateController.state = state;
}
public static bool IsInState(State state)
{
return StateController.state == state;
}
public static State GetState()
{
return StateController.state;
}
private void Invoke(OnActionButtonDown del)
{
if(del != null)
{
del.Invoke();
}
}
}