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ScapeCore.Core.Physics2D.csproj
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ScapeCore.Core.Physics2D.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<SignAssembly>False</SignAssembly>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Title>ScapeCore.Core.Physics2D</Title>
<Authors>Daniel Molinero Lucas</Authors>
<Company>ScapeCore</Company>
<Description>2D Physics engine used on ScapeCore.</Description>
<Copyright>MIT License</Copyright>
<PackageProjectUrl>https://github.com/Papishushi/ScapeCore</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/Papishushi/ScapeCore.Core.Physics2D</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
<Version>0.1.1</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ScapeCore.Core.Engine" Version="*" />
</ItemGroup>
<ItemGroup>
<None Update="LICENSE.txt">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>