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Positional issues multiple-mesh DFFs #13

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swift502 opened this issue Jun 13, 2019 · 3 comments
Open

Positional issues multiple-mesh DFFs #13

swift502 opened this issue Jun 13, 2019 · 3 comments

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@swift502
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swift502 commented Jun 13, 2019

Hi,

While importing the map I noticed some of the smaller props are misplaced.
Seems to be only ones with multiple LODs (multiple meshes)

image
image

Turns out some of the barrier models have very strange positions. They should be at (0, 0, 0), but instead they're something else.

image

Here's the models in question.
models.zip
models.tar.gz

Any idea what this could be?
Thanks.

@Parik27
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Parik27 commented Jun 13, 2019

Hey,

I'm not sure if the scripts are at fault here. It appears that they are defined to not be at 0,0,0 in the DFF file. Only the first dummy (Group01) is located at (0,0,0)

Thanks.

@swift502
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swift502 commented Jun 13, 2019

Wow, ok.
I found more. The Rockstar signs and lots of lamp posts are underground and misplaced.

I did extract the models with IMG Tool, but I don't think that could've done this. This is really strange.

image

@swift502
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swift502 commented Jun 13, 2019

Yeah I tried it with a different dff importer and it looks the same. It's not an issue with the dff importer. But I have no idea what it could be. And it is kind of a big deal with the map importer.

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