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notcommingbyme.lua
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notcommingbyme.lua
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--[[local menu7_einstelen = menu7:AddButton({ icon = '🕵️♂️', label = "Einstellen", description = "Stellt eine Person ein"})
local menu7_feuern = menu7:AddButton({ icon = '🩸', label = "Feuern", description = "Feuert eine Person ein"})
local menu7_ranghoch = menu7:AddButton({ icon = '📑', label = "Rang Höher", description = "Ändert den Rang einer Person nach Oben"})
local menu7_rangrunter = menu7:AddButton({ icon = '📄', label = "Rang runter", description = "Änder den Rang einer Person nach Unten"})]]
--[[local menu7_einstelen = menu7:AddButton({ icon = '🕵️♂️', label = "Einstellen", description = "Stellt eine Person ein"})
local menu7_feuern = menu7:AddButton({ icon = '🩸', label = "Feuern", description = "Feuert eine Person ein"})
local menu7_ranghoch = menu7:AddButton({ icon = '📑', label = "Rang Höher", description = "Ändert den Rang einer Person nach Oben"})
local menu7_rangrunter = menu7:AddButton({ icon = '📄', label = "Rang runter", description = "Änder den Rang einer Person nach Unten"})
menu7_einstelen:On('select', function(item)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
if Config.notify == 'qs' then
exports['qs-notify']:Alert(_U('noplayer'), 3000, 'Info')
elseif Config.notify == 'b-notify' then
TriggerEvent('b-notify:notify', 'error', _U('personalheader'), _U('noplayer'))
end
else
TriggerServerEvent('personalmenu:Boss_einstellen', GetPlayerServerId(closestPlayer))
end
end)
menu7_feuern:On('select', function(item)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
if Config.notify == 'qs' then
exports['qs-notify']:Alert(_U('noplayer'), 3000, 'Info')
elseif Config.notify == 'b-notify' then
TriggerEvent('b-notify:notify', 'error', _U('personalheader'), _U('noplayer'))
end
else
TriggerServerEvent('personalmenu:Boss_feuern', GetPlayerServerId(closestPlayer))
end
end)
menu7_ranghoch:On('select', function(item)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
if Config.notify == 'qs' then
exports['qs-notify']:Alert(_U('noplayer'), 3000, 'Info')
elseif Config.notify == 'b-notify' then
TriggerEvent('b-notify:notify', 'error', _U('personalheader'), _U('noplayer'))
end
else
TriggerServerEvent('personalmenu:Boss_ranghoch', GetPlayerServerId(closestPlayer))
end
end)
menu7_rangrunter:On('select', function(item)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
if closestPlayer == -1 or closestDistance > 3.0 then
if Config.notify == 'qs' then
exports['qs-notify']:Alert(_U('noplayer'), 3000, 'Info')
elseif Config.notify == 'b-notify' then
TriggerEvent('b-notify:notify', 'error', _U('personalheader'), _U('noplayer'))
end
else
TriggerServerEvent('personalmenu:Boss_rangrunter', GetPlayerServerId(closestPlayer))
end
end)]]