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Releases: Parzivail-Modding-Team/GalaxiesParzisStarWarsMod

PSWG 0.0.7-alpha-1.16.4

09 Nov 04:51
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Additions

  • Add species variant system
  • Add white and green Bith
  • Add orange, purple (+alt), and red Togrutas
  • Add green, pink, purple, and tan Twileks
  • Add WIP textures for GX8 vaporator and spoked machine
  • add temple stone, temple stone bricks, chiseled temple stone bricks, temple stone "slab side" and smooth temple stone

Changes

  • Updated to Minecraft 1.16.4
  • Add target parameter to species command
  • Add variant parameter to species command

Fixes

  • Lightsaber hum correctly changes volume as the source moves

Internal changes

  • Updated Cardinal Components to 2.3.7
  • Start adding framework to support dark lightsaber cores (i.e. darksabers)
  • Start adding framework to support player force effects

PSWG 0.0.6-alpha-1.16.3

02 Nov 04:03
607678d
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Additions

  • Add player species models
    • Togrutas (male/female)
    • Twilek (male/female)
    • Bith (male/female)
  • Add command to change your own species: /pswg_species
  • Add lightsaber toggle keybind
  • Add lightsaber start/hum/stop sounds

Changes

  • Lightsabers snappier to open and close

Fixes

  • Fixed player component syncing
  • Fix "unknown recipe" warning for PSWG recipes (vaporators, etc.)
  • Fix sand drops
  • Fix ore drops

Internal changes

  • Change keybinding APIs
  • Add support for items with custom HUDs (like blasters and binoculars)

Known Issues

  • Lightsaber hum sounds do not get quieter if the player is further away

PSWG 0.0.5-alpha-1.16.3

26 Oct 02:55
d7e0d42
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Additions

  • Add WIP "thrown lightsaber" entity
  • Add tooltip in GUI for idle moisture vaporators
  • Add texture to Luke ROTJ hand and inventory models

Changes

  • Debug item now creates thrown lightsabers on use
  • Update Luke ROTJ hand and inventory models

Fixes

  • Opaque blocks are now not marked as non-opaque
  • Model caching fixed for blocks
  • Fix lightsaber hand positioning
  • Fix Luke ROTJ hand model normals

Internal changes

  • Allow block models to use world data when meshing
  • Split additional player "holocron" data into persistent and volatile components
  • implement server to client syncing for player holocron data
  • Update Gradle to 6.7
  • Update Loom to 0.5.33

PSWG 0.0.4-alpha-1.16.3

19 Oct 03:25
2b737d3
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Additions

  • Add blaster workbench block and WIP UI
  • Most things now have language entries for en_us
  • Add moisture vaporator UI

Changes

  • Updated Tatooine sand texture
  • Updated blue milk texture
  • Blasters now hitscan instead of using blaster bolts for damage
  • Blasters can repeat fire
  • Blasters have a firing cooldown
  • All crates can now store items like chests
  • Red and yellow death sticks have been renamed from COLOR_death_stick to death_stick_COLOR

Fixes

  • Tatooine sand now sounds like sand
  • Blasters no longer bob in the hand
  • Fix rare crash when loading worlds with ships

Internal changes

  • Update to new keybind API
  • Update to new client tick handling API
  • Add left-click handlers for items
  • Streamlined entity spawning
  • Abstract out visual item equality checking
  • Blocks with models can now optionally use sprites as their item
  • Add recipe type for vaporators, pswg:vaporator
  • Added API support for saving data to the player like credits and force powers

PSWG 0.0.3-alpha-1.16.3

12 Oct 02:32
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Additions

  • Add Tatooine dimension
    • Rubindum, coal, iron, gold and diamond oregen
    • Caves and ravines
  • Add /cdim command for changing dimensions
  • Add raw and cooked gizka textures
  • Add lightsaber vibration animation when idle
  • Add lightsaber "shake" when opening and closing
  • Add blaster bolt rendering

Changes

  • Update jogan fruit texture
  • Update meiloorun texture
  • Update Tatooine sand texture
  • Change X-Wing entity ID to pswg:xwing_t65b

Fixes

  • Fix rendering issues when in "Fast" and "Fancy" graphics modes
  • Fix lightsaber bobbing in the hand
  • Suppress "Experimental Features" popup when logging into a world
  • Fix extreme FPS drop when a lightsaber is in a GUI

Internal changes

  • Fix client and server mixin organization
  • Add SCARIF structure engine support
    • Lazy-loading streamed-from-disk structure generation that uses virtually no RAM
  • Add PR3R model rigging support to get the positions of parts within animated models
    • Allows for ships to have correct laser cannon positions when firing blasters, etc.
  • Add "unstable" (aka "Kylo Ren"-style) lightsaber support in prep for lightsaber customization
  • Abstract out "ship" entity to its component parts
    • Preps mod for adding in new ships and speeders in upcoming alphas

PSWG 0.0.2-alpha-1.16.3

05 Oct 01:35
ce7df57
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Additions

  • Add new ore blocks: diatium, exonium, helicite, ionite, kelerium, thorolide
  • Add octagonal crate in 3 color variants
  • Add moisture vaporator (no texture)
    • Moisture vaporators can now act as a water source for farmland
  • Add Mos Eisley crate
  • Add spoked machine (no texture)
  • Add lightsaber model and blade (no texture)
  • Add Endor sequoia logs and leaves (WIP texture)

Changes

  • Change ID of cooked meat variants to "cooked_<meat type>"

Fixes

  • Slightly speed up entity and item rendering
  • Improve smoothness of ship rotation

PSWG 0.0.1-alpha-1.16.3

28 Sep 17:50
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  • Update to 1.16.3
  • Update models for pswg:crate_octagon and pswg:ship
  • Added keybind to open and close s-foils on the X-Wing, strafe right
  • Added moisture vaporator
  • Added a functional blaster item (no model or texture)
  • Added a functional lightsaber item (no model or texture)
  • Added ores: chromium, cortosis, rubindum, titanium (no worldgen)
  • Added salt pile
  • Added foods: jogan fruit, chasuka, melioorun, mynock wing and cooked variant, bantha steak and cooked variant, nerf steak and cooked variant, gizka steak and cooked variant, flangth takeout, flangth plate, red death stick, yellow death stick, blue milk, blue yogurt, blue puff cube, qrikki bread, qrikki waffle (recipes for cooking only)

PSWG 0.0.1-alpha-1.15.2

05 May 02:25
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May the 4th be with you!

This is the first prealpha build for 1.15.2. Requires Fabric API. Download Fabric API here: CurseForge

Summon an X-Wing with:
/summon pswg:ship

Other than that, there are two blocks available, an octagon crate and Tatooine sand. Find them in the PSWG creative tab.

Nothing currently has translation maps.

PSWG 0.0.1-alpha-1.12.2

12 Oct 21:05
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The biggest thing ingame so far is the first draft of the flight system. You can get a ship for right now by running the command /summon pswg:ship.

Right click the cockpit to get in. I recommend being in 3rd person. By default you control the pitch and yaw of the ship with the mouse, much like Battlefront. Your forward and backward movement keys are the throttle, and you don't have to hold them down. You can toggle the input mode to pitch and roll mode by pressing X (all keys are configurable). You can also enter landing mode by pressing M, which stops movement of the ship, keeps it level with the horizon, and makes the throttle change the ship's hover altitude.

I also have a temporary debugging keybind ingame which isn't bound by default which will open and close the wings.

You can visit Tatooine by using a mod which allows teleporting across dimensions (I use JourneyMap), and going to dimension 2. There, you can find a small, temporary Star Destroyer at roughly (x=-450, z=0)

There are a number of blocks ingame already but I haven't done any work to polish them so their models may have issues and they don't look right in the inventory. I've been working on ships, mostly.

PSWG 0.0.7-alpha-1.7.10

17 Mar 17:49
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0.0.7

Changelog:

Feature Additions:

  • Added oredict compatibility
  • Added reliable multi-part (i.e. ships with multiple seats) ship framework
    • Modified the T-65 X-Wing to use this new system (/ship xwing)
    • Added scoot-em-around ("Yavin Troop Transport") ground vehicle (/ship scoot)
  • New lightsaber trail rendering mechanics
  • New ship cinematic follow camera
  • Add hyperspace dimension
  • Add basic species switching system (/species <type> command, supports: Human, Bith_M, Bothan_F, Bothan_M, Chagrian_F, Chagrian_M, Togruta_F, Togruta_M, Twilek_F, and Twilek_M)

Changes:

  • Lightsabers do less damage when closed
  • Cleaned up blaster crosshair overlay
  • Updated blaster bolt to glow
  • Made smoke grenades more dense

Bufgixes:

  • Corrected camera viewport when the player wasn't the camera origin
  • Fixed ISD worldgen crash