A struct which holds all of the configuration information used to draw things on the screen. All of the primary drawing, layer, window, and camera information is stored in here.
Associates a character with an index on a tilemap. Takes in an up-to 4 byte-long character. Any character smaller than 4 bytes must be null terminated. This lets the user represent tiles as characters, but associate them with a specific position on a tilemap.
For example, if you want to use "@" for your player character, but the tile is index 10 on your tilemap, you would call:
CRSetCharacterAssoc("@", 10);