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configuration.rst

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Configuration

A struct which holds all of the configuration information used to draw things on the screen. All of the primary drawing, layer, window, and camera information is stored in here.

Associates a character with an index on a tilemap. Takes in an up-to 4 byte-long character. Any character smaller than 4 bytes must be null terminated. This lets the user represent tiles as characters, but associate them with a specific position on a tilemap.

For example, if you want to use "@" for your player character, but the tile is index 10 on your tilemap, you would call:

CRSetCharacterAssoc("@", 10);