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zh.json
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zh.json
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{
/*********
** Data Layers UI
*********/
// accessible
"accessible.name": "抵达",
"accessible.clear": "可通过",
"accessible.occupied": "被占用",
"accessible.impassable": "不可通过",
"accessible.warp": "传送点",
// buildable
"buildable.name": "建造",
"buildable.buildable": "可以",
"buildable.occupied": "被占用",
"buildable.not-buildable": "不可以",
// coverage: bee houses
"bee-houses.name": "覆盖范围:蜂房",
"bee-houses.range": "鲜花范围",
// coverage: Junimo huts
"junimo-huts.name": "覆盖范围:祝尼魔小屋",
"junimo-huts.can-harvest": "可自动收获",
"junimo-huts.cannot-harvest": "无法自动收获",
// coverage: scarecrows
"scarecrows.name": "覆盖范围:稻草人",
"scarecrows.protected": "受保护",
"scarecrows.exposed": "未受保护",
// coverage: sprinklers
"sprinklers.name": "覆盖范围:洒水器",
"sprinklers.covered": "已覆盖",
"sprinklers.dry-crops": "作物干燥",
// crops: harvest
"crop-harvest.name": "作物:收获",
"crop-harvest.ready": "可收获",
"crop-harvest.not-ready": "不可收获",
"crop-harvest.not-enough-time-or-dead": "时间不足(或已枯萎)",
// crops: watered
"crop-water.name": "作物:浇水",
"crop-water.watered": "已浇水",
"crop-water.dry": "未浇水",
// crops: water for paddy crops
"crop-paddy-water.name": "作物:稻田栽培",
"crop-paddy-water.in-range": "靠近水",
"crop-paddy-water.not-in-range": "旱地",
// crops: fertilized
"crop-fertilizer.name": "作物:施肥",
"crop-fertilizer.fertilizer": "肥料",
"crop-fertilizer.retaining-soil": "保湿土壤",
"crop-fertilizer.speed-gro": "生长激素",
"crop-fertilizer.multiple": "多重肥料",
// machine processing
"machines.name": "机器运转",
"machines.empty": "空的",
"machines.processing": "运转中",
"machines.finished": "已完成",
// tile grid
"grid.name": "网格",
// tillable
"tillable.name": "能否耕地",
"tillable.tillable": "可耕地",
"tillable.tilled": "耕种",
"tillable.occupied": "被占用",
"tillable.not-tillable": "不可耕地",
/*********
** Generic Mod Config Menu UI
*********/
// TODO
// section names
"config.section.main-options": "Main options",
"config.section.main-controls": "Main controls",
"config.section.layer": "'{{LayerName}}' layer", // {{LayerName}} is the layer name set above.
// main options
"config.show-grid.name": "Show grid",
"config.show-grid.desc": "Whether to show a tile grid when a layer is open.",
"config.combine-borders.name": "Combine overlapping borders",
"config.combine-borders.desc": "When two groups of the same color overlap, whether to draw one border around their combined edge instead of their individual borders.",
"config.color-scheme.name": "Color scheme",
"config.color-schene.desc": "The color scheme to apply, which changes the colors throughout all the data layers.",
"config.color-schemes.default": "default colors",
// main controls
"config.toggle-layer-key.name": "Toggle data layers",
"config.toggle-layer-key.desc": "The key binding which shows or hides the data layer overlay.",
"config.prev-layer-key.name": "Previous layer key",
"config.prev-layer-key.desc": "The key binding which cycles backwards through the available data layers.",
"config.next-layer-key.name": "Next layer key",
"config.next-layer-key.desc": "The key binding which cycles forward through the available data layers.",
// data layers
"config.layer-enabled.name": "Enabled",
"config.layer-enabled.desc": "Whether this layer should be available in-game.",
"config.layer-update-on-view-change.name": "Update when view changes",
"config.layer-update-on-view-change.desc": "Whether the drawn layer info should be updated when a new part of the world moves into view, regardless of the 'updates per second' setting.",
"config.layer-updates-per-second.name": "Updates per second",
"config.layer-updates-per-second.desc": "How often the layer should update when it's being displayed, as a number per second. Setting this to a higher value than the default may cause lag. Default {{defaultValue}}.",
"config.layer-shortcut.name": "Shortcut key",
"config.layer-shortcut.desc": "The key binding which selects this layer when the overlay is open."
}