Skip to content

Latest commit

 

History

History
82 lines (60 loc) · 2.52 KB

release-notes.md

File metadata and controls

82 lines (60 loc) · 2.52 KB

← back to readme

Release notes

1.1.0

Released 08 April 2024.

  • You can now omit data fields which match their default value by calling StardewXnbHack.exe --clean.
  • Updated for SMAPI 4.0.6.
  • Fixed StardewXnbHack version shown in the console including a Git commit SHA in recent versions.

1.0.8

Released 19 March 2024.

  • Updated for Stardew Valley 1.6.
  • Added StardewXnbHack & game versions to console output.
  • Data model properties marked with [ContentSerializerIgnore] are now omitted from output .json files.

1.0.7

Released 28 December 2021.

  • Fixed exported .tmx files no longer indented.

1.0.6

Released 04 December 2021.

  • StardewXnbHack no longer needs .NET to be installed.
  • Updated to .NET 6.
  • Fixed launch errors on macOS and Windows.

1.0.5

Released 15 September 2021.

  • Updated for Stardew Valley 1.5.5 and .NET 5.
  • Fixed some textures not unpacked correctly on Linux/macOS.
  • Fixed cannot be loaded into a Reach GraphicsDevice error for some users.

1.0.4

Released 23 March 2021.

  • Added a descriptive error if you install the wrong version (e.g. the Windows version on macOS).
  • Updated for SMAPI 3.9.5 (thanks to nyrdosh!).

1.0.3

Released 21 December 2020.

  • Updated for Stardew Valley 1.5.

1.0.2

Released 07 December 2020.

  • Assets on macOS are now unpacked into the game folder instead of resources, for consistency with other platforms.
  • Improved error if the game's content folder is missing.
  • Fixed duplicate tile index properties in some cases.
  • Fixed unpack error on macOS with Steam.

1.0.1

Released 21 November 2020.

  • Fixed .tmx map files losing tile index properties.

1.0

Released 04 October 2020.

  • Added compiled release.
  • Added icon/mascot (thanks to ParadigmNomad!).
  • Added support for running it from the game folder or another app.
  • Added file count and unpack time to log.
  • Improved compatibility on Linux/macOS.
  • Changed map format from .tbin to .tmx (thanks to Platonymous!).
  • Fixed unsupported XNB files not always copied into the export folder.
  • Fixed BMFont file extension set to .xml instead of .fnt (thanks to Platonymous!).

Prerelease

Includes changes between 16 June 2019 and 25 April 2020, which didn't have packaged releases.

  • Initial implementation with support for...
    • unpacking data (.json);
    • unpacking maps (.tbin);
    • unpacking textures (.png);
    • unpacking SpriteFont (.png and .json), and BMFont (.png and .xml) font files.
    • Linux/macOS/Windows.
  • Fixed macOS build error (thanks to strobel1ght!).