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NetworkAuthenticatorSurvival.cs
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NetworkAuthenticatorSurvival.cs
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using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using Mirror;
public class NetworkAuthenticatorSurvival : NetworkAuthenticator
{
[Header("Components")]
public NetworkManagerSurvival manager;
[Header("Login")]
public string loginAccount = "";
public string loginPassword = "";
[Header("Security")]
public string passwordSalt = "at_least_16_byte";
public int accountMaxLength = 16;
public override void OnStartClient()
{
NetworkClient.RegisterHandler<LoginSuccessMsg>(OnClientLoginSuccess, false);
}
public override void OnClientAuthenticate(NetworkConnection conn)
{
string hash = Utils.PBKDF2Hash(loginPassword, passwordSalt + loginAccount);
LoginMsg message = new LoginMsg{account=loginAccount, password=hash, version=Application.version};
conn.Send(message);
print("login message was sent");
manager.state = NetworkState.Handshake;
}
void OnClientLoginSuccess(NetworkConnection conn, LoginSuccessMsg msg)
{
OnClientAuthenticated.Invoke(conn);
}
public override void OnStartServer()
{
NetworkServer.RegisterHandler<LoginMsg>(OnServerLogin, false);
}
public override void OnServerAuthenticate(NetworkConnection conn)
{
}
public bool IsAllowedAccountName(string account)
{
return account.Length <= accountMaxLength &&
Regex.IsMatch(account, @"^[a-zA-Z0-9_]+$");
}
bool AccountLoggedIn(string account)
{
if (manager.lobby.ContainsValue(account))
return true;
foreach (Player player in Player.onlinePlayers.Values)
if (player.account == account)
return true;
return false;
}
void OnServerLogin(NetworkConnection conn, LoginMsg message)
{
if (message.version == Application.version)
{
if (IsAllowedAccountName(message.account))
{
if (Database.singleton.TryLogin(message.account, message.password))
{
if (!AccountLoggedIn(message.account))
{
manager.lobby[conn] = message.account;
Debug.Log("login successful: " + message.account);
conn.Send(new LoginSuccessMsg());
OnServerAuthenticated.Invoke(conn);
}
else
{
manager.ServerSendError(conn, "already logged in", true);
}
}
else
{
manager.ServerSendError(conn, "invalid account", true);
}
}
else
{
manager.ServerSendError(conn, "account name not allowed", true);
}
}
else
{
manager.ServerSendError(conn, "outdated version", true);
}
}
}